Package: wnpp Severity: normal The current maintainer of sipp, Matthew Danish <[EMAIL PROTECTED]>, is apparently not active anymore. Therefore, I orphan this package now.
If you want to be the new maintainer, please take it -- see http://www.debian.org/devel/wnpp/index.html#howto-o for detailed instructions how to adopt a package properly. Some information about this package: Package: sipp Binary: sipp-dev, sipp Version: 3.1-10 Priority: optional Section: libs Maintainer: Matthew Danish <[EMAIL PROTECTED]> Build-Depends: texi2html, flex Architecture: any Standards-Version: 3.5.4.0 Format: 1.0 Directory: pool/main/s/sipp Files: 42e55f5469fc0ea1df07b37b0a0de24c 559 sipp_3.1-10.dsc 8d63c63d9e003ed2972edc4512739f0f 257850 sipp_3.1.orig.tar.gz b0dae40d8d6eac1c2e661a10943e2536 13505 sipp_3.1-10.diff.gz Package: sipp-dev Priority: optional Section: devel Installed-Size: 884 Maintainer: Matthew Danish <[EMAIL PROTECTED]> Architecture: i386 Source: sipp Version: 3.1-10 Depends: sipp (= 3.1-10) Filename: pool/main/s/sipp/sipp-dev_3.1-10_i386.deb Size: 310748 MD5sum: 281e455ae17af764675ca5b905e3e2b6 SHA1: 84d176bb9760e75bd3faf0a230bc2320c0a6029b SHA256: 8c72b5bf6bea6f51d5d40289a7dfba5e4c55b73f8d58aec2e0bb52084dc71b49 Description: development library for sipp Get this if you want to compile programs with sipp. Tag: devel::library, role::sw:devel-lib, works-with::3dmodel Package: sipp Priority: optional Section: libs Installed-Size: 144 Maintainer: Matthew Danish <[EMAIL PROTECTED]> Architecture: i386 Version: 3.1-10 Depends: libc6 (>= 2.2.4-4) Filename: pool/main/s/sipp/sipp_3.1-10_i386.deb Size: 45770 MD5sum: da2def50d5874cf64480358650a1e526 SHA1: aad924711be78b17083deb1cb3696ef48a04aa60 SHA256: a45b31987a1676d083751a8b6f0be3a444bfcca83d32fa98caf03574f379d283 Description: create and render 3-d scenes This is SIPP, the SImple Polygon Processor, version 3.1. SIPP is a library for creating 3-dimensional scenes and rendering them using a scan-line z-buffer algorithm. A scene is built up of objects which can be transformed with rotation, translation and scaling. The objects form hierarchies where each object can have arbitrarily many subobjects and subsurfaces. A surface is a number of connected polygons which are rendered with either Phong, Gouraud or flat shading. An image can also be rendered as a line drawing of the polygon edges without any shading at all. . The library supports texture mapping with textures in up to 3-dimensions and automatic interpolation of texture coordinates. Simple anti-aliasing can be performed through oversampling. A scene can be illuminated by an arbitrary number of light sources and a number of different light sources are availaible. The light from some of them are capable of casting shadows of objects. A basic shading algorithm is provided with the library, but the user can also use his own shading algorithms for each surface to produce special effects. Objects can have varying degree of transparency, controlled by the shader. Tag: devel::library, role::sw:shlib, works-with::3dmodel -- adn Mohammed Adnène Trojette