Hi all, I did some rather blunt packaging updates in a fork [0] to get openxr-sdk-source to 1.1.61.
I built Godot 4.6.3 with OpenXR 1.1.61 and OpenXR enabled and it builds totally fine. Rylie, maybe my changes are useful for you to jumpstart the package update, but I don't think all of my changes are good (see d/not-installed). Cheers, Travis [0] https://salsa.debian.org/twrightsman/openxr-sdk-source

