Hi,
I would like this RFP to be re-evaluated by packagers: Speed Dreams has
undergone major changes since 2024, including infrastructure, and should
solve the licensing concerns expressed above.
First, the project was finally migrated from SVN to Git, and was split
into several repositories for greater clarity:
- Engine: https://forge.a-lec.org/speed-dreams/speed-dreams-code
(GPLv2-or-later)
- Base assets: https://forge.a-lec.org/speed-dreams/speed-dreams-data
(Free Art License or CC0/CC-BY/CC-BY-SA)
All other non-essential assets (i.e., optional tracks and cars) were
also split into their own individual repositories, mostly inside the
https://forge.a-lec.org/speed-dreams/ organization.
An configurable, in-game download manager was added on v2.4.0 onwards so
players can download new assets easily. The canonical URL for for the
default assets database is https://www.speed-dreams.net/assets.json .
The default database only allows freely licensed content. If required,
players can configure the download manager to support third-party
repositories under other licenses.
During the migration, an exhaustive audit of all assets bundled by Speed
Dreams was carried out, and a bunch of non-free assets were detected and
successfully removed from the commit history.
OTOH the Free Art License *is* considered a free and copyleft license,
according to the FSF:
https://www.gnu.org/licenses/license-list.html#FreeArt
Speed Dreams never uses the Free Art License for code, so to my
understanding incompatibility with the GNU GPL in this context is not a
concern here.
I hope these efforts finally allow Speed Dreams to become part of big
Linux distributions like Debian and its derivatives. We have put a lot
of effort into making life easier for packagers, and because of this
Speed Dreams is already part of free software distributions like GNU Guix:
https://packages.guix.gnu.org/packages/speed-dreams/2.4.2/
Best regards,
Xavi