Hi,

I would like this RFP to be re-evaluated by packagers: Speed Dreams has undergone major changes since 2024, including infrastructure, and should solve the licensing concerns expressed above.

First, the project was finally migrated from SVN to Git, and was split into several repositories for greater clarity:

- Engine: https://forge.a-lec.org/speed-dreams/speed-dreams-code (GPLv2-or-later) - Base assets: https://forge.a-lec.org/speed-dreams/speed-dreams-data (Free Art License or CC0/CC-BY/CC-BY-SA)

All other non-essential assets (i.e., optional tracks and cars) were also split into their own individual repositories, mostly inside the https://forge.a-lec.org/speed-dreams/ organization.

An configurable, in-game download manager was added on v2.4.0 onwards so players can download new assets easily. The canonical URL for for the default assets database is https://www.speed-dreams.net/assets.json . The default database only allows freely licensed content. If required, players can configure the download manager to support third-party repositories under other licenses.

During the migration, an exhaustive audit of all assets bundled by Speed Dreams was carried out, and a bunch of non-free assets were detected and successfully removed from the commit history.

OTOH the Free Art License *is* considered a free and copyleft license, according to the FSF:

https://www.gnu.org/licenses/license-list.html#FreeArt

Speed Dreams never uses the Free Art License for code, so to my understanding incompatibility with the GNU GPL in this context is not a concern here.

I hope these efforts finally allow Speed Dreams to become part of big Linux distributions like Debian and its derivatives. We have put a lot of effort into making life easier for packagers, and because of this Speed Dreams is already part of free software distributions like GNU Guix:

https://packages.guix.gnu.org/packages/speed-dreams/2.4.2/

Best regards,

Xavi

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