Package: src:pyopengl Version: 3.1.7+dfsg-1 Severity: serious Tags: ftbfs trixie sid
Dear maintainer: During a rebuild of all packages in unstable, your package failed to build: -------------------------------------------------------------------------------- [...] debian/rules clean dh clean --buildsystem=pybuild debian/rules override_dh_auto_clean make[1]: Entering directory '/<<PKGBUILDDIR>>' dh_auto_clean rm -f PyOpenGL.egg-info/PKG-INFO make[1]: Leaving directory '/<<PKGBUILDDIR>>' dh_autoreconf_clean -O--buildsystem=pybuild dh_clean -O--buildsystem=pybuild debian/rules binary dh binary --buildsystem=pybuild dh_update_autotools_config -O--buildsystem=pybuild dh_autoreconf -O--buildsystem=pybuild dh_auto_configure -O--buildsystem=pybuild [... snipped ...] adding 'OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py' adding 'OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py' adding 'OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py' adding 'OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py' adding 'OpenGL/raw/GLES2/EXT/texture_cube_map_array.py' adding 'OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py' adding 'OpenGL/raw/GLES2/EXT/texture_filter_minmax.py' adding 'OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py' adding 'OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py' adding 'OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py' adding 'OpenGL/raw/GLES2/EXT/texture_norm16.py' adding 'OpenGL/raw/GLES2/EXT/texture_query_lod.py' adding 'OpenGL/raw/GLES2/EXT/texture_rg.py' adding 'OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py' adding 'OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py' adding 'OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py' adding 'OpenGL/raw/GLES2/EXT/texture_shadow_lod.py' adding 'OpenGL/raw/GLES2/EXT/texture_storage.py' adding 'OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py' adding 'OpenGL/raw/GLES2/EXT/texture_view.py' adding 'OpenGL/raw/GLES2/EXT/unpack_subimage.py' adding 'OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py' adding 'OpenGL/raw/GLES2/EXT/window_rectangles.py' adding 'OpenGL/raw/GLES2/FJ/__init__.py' adding 'OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py' adding 'OpenGL/raw/GLES2/IMG/__init__.py' adding 'OpenGL/raw/GLES2/IMG/bindless_texture.py' adding 'OpenGL/raw/GLES2/IMG/framebuffer_downsample.py' adding 'OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py' adding 'OpenGL/raw/GLES2/IMG/program_binary.py' adding 'OpenGL/raw/GLES2/IMG/read_format.py' adding 'OpenGL/raw/GLES2/IMG/shader_binary.py' adding 'OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py' adding 'OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py' adding 'OpenGL/raw/GLES2/IMG/texture_filter_cubic.py' adding 'OpenGL/raw/GLES2/INTEL/__init__.py' adding 'OpenGL/raw/GLES2/INTEL/blackhole_render.py' adding 'OpenGL/raw/GLES2/INTEL/conservative_rasterization.py' adding 'OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py' adding 'OpenGL/raw/GLES2/INTEL/performance_query.py' adding 'OpenGL/raw/GLES2/KHR/__init__.py' adding 'OpenGL/raw/GLES2/KHR/blend_equation_advanced.py' adding 'OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py' adding 'OpenGL/raw/GLES2/KHR/context_flush_control.py' adding 'OpenGL/raw/GLES2/KHR/debug.py' adding 'OpenGL/raw/GLES2/KHR/no_error.py' adding 'OpenGL/raw/GLES2/KHR/parallel_shader_compile.py' adding 'OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py' adding 'OpenGL/raw/GLES2/KHR/robustness.py' adding 'OpenGL/raw/GLES2/KHR/shader_subgroup.py' adding 'OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py' adding 'OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py' adding 'OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py' adding 'OpenGL/raw/GLES2/MESA/__init__.py' adding 'OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py' adding 'OpenGL/raw/GLES2/MESA/program_binary_formats.py' adding 'OpenGL/raw/GLES2/MESA/shader_integer_functions.py' adding 'OpenGL/raw/GLES2/NV/__init__.py' adding 'OpenGL/raw/GLES2/NV/bindless_texture.py' adding 'OpenGL/raw/GLES2/NV/blend_equation_advanced.py' adding 'OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py' adding 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'OpenGL/raw/GLES2/NV/fragment_shader_interlock.py' adding 'OpenGL/raw/GLES2/NV/framebuffer_blit.py' adding 'OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py' adding 'OpenGL/raw/GLES2/NV/framebuffer_multisample.py' adding 'OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py' adding 'OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py' adding 'OpenGL/raw/GLES2/NV/gpu_shader5.py' adding 'OpenGL/raw/GLES2/NV/image_formats.py' adding 'OpenGL/raw/GLES2/NV/instanced_arrays.py' adding 'OpenGL/raw/GLES2/NV/internalformat_sample_query.py' adding 'OpenGL/raw/GLES2/NV/memory_attachment.py' adding 'OpenGL/raw/GLES2/NV/mesh_shader.py' adding 'OpenGL/raw/GLES2/NV/non_square_matrices.py' adding 'OpenGL/raw/GLES2/NV/path_rendering.py' adding 'OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py' adding 'OpenGL/raw/GLES2/NV/pixel_buffer_object.py' adding 'OpenGL/raw/GLES2/NV/polygon_mode.py' adding 'OpenGL/raw/GLES2/NV/read_buffer.py' adding 'OpenGL/raw/GLES2/NV/read_buffer_front.py' adding 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adding 'OpenGL/raw/GLES2/QCOM/tiled_rendering.py' adding 'OpenGL/raw/GLES2/QCOM/writeonly_rendering.py' adding 'OpenGL/raw/GLES2/VERSION/GLES2_2_0.py' adding 'OpenGL/raw/GLES2/VERSION/__init__.py' adding 'OpenGL/raw/GLES2/VIV/__init__.py' adding 'OpenGL/raw/GLES2/VIV/shader_binary.py' adding 'OpenGL/raw/GLES3/__init__.py' adding 'OpenGL/raw/GLES3/_errors.py' adding 'OpenGL/raw/GLES3/_glgets.py' adding 'OpenGL/raw/GLES3/_types.py' adding 'OpenGL/raw/GLES3/VERSION/GLES3_3_0.py' adding 'OpenGL/raw/GLES3/VERSION/GLES3_3_1.py' adding 'OpenGL/raw/GLES3/VERSION/__init__.py' adding 'OpenGL/raw/GLU/__init__.py' adding 'OpenGL/raw/GLU/_errors.py' adding 'OpenGL/raw/GLU/annotations.py' adding 'OpenGL/raw/GLU/constants.py' adding 'OpenGL/raw/GLUT/__init__.py' adding 'OpenGL/raw/GLUT/annotations.py' adding 'OpenGL/raw/GLUT/constants.py' adding 'OpenGL/raw/GLX/__init__.py' adding 'OpenGL/raw/GLX/_errors.py' adding 'OpenGL/raw/GLX/_glgets.py' adding 'OpenGL/raw/GLX/_types.py' adding 'OpenGL/raw/GLX/AMD/__init__.py' adding 'OpenGL/raw/GLX/AMD/gpu_association.py' adding 'OpenGL/raw/GLX/ARB/__init__.py' adding 'OpenGL/raw/GLX/ARB/context_flush_control.py' adding 'OpenGL/raw/GLX/ARB/create_context.py' adding 'OpenGL/raw/GLX/ARB/create_context_no_error.py' adding 'OpenGL/raw/GLX/ARB/create_context_profile.py' adding 'OpenGL/raw/GLX/ARB/create_context_robustness.py' adding 'OpenGL/raw/GLX/ARB/fbconfig_float.py' adding 'OpenGL/raw/GLX/ARB/framebuffer_sRGB.py' adding 'OpenGL/raw/GLX/ARB/get_proc_address.py' adding 'OpenGL/raw/GLX/ARB/multisample.py' adding 'OpenGL/raw/GLX/ARB/robustness_application_isolation.py' adding 'OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py' adding 'OpenGL/raw/GLX/ARB/vertex_buffer_object.py' adding 'OpenGL/raw/GLX/DFX/__init__.py' adding 'OpenGL/raw/GLX/DFX/multisample.py' adding 'OpenGL/raw/GLX/EXT/__init__.py' adding 'OpenGL/raw/GLX/EXT/buffer_age.py' adding 'OpenGL/raw/GLX/EXT/context_priority.py' adding 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'OpenGL/raw/WGL/ARB/robustness_application_isolation.py' adding 'OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py' adding 'OpenGL/raw/WGL/ATI/__init__.py' adding 'OpenGL/raw/WGL/ATI/pixel_format_float.py' adding 'OpenGL/raw/WGL/ATI/render_texture_rectangle.py' adding 'OpenGL/raw/WGL/DFX/__init__.py' adding 'OpenGL/raw/WGL/DFX/multisample.py' adding 'OpenGL/raw/WGL/DL/__init__.py' adding 'OpenGL/raw/WGL/DL/stereo_control.py' adding 'OpenGL/raw/WGL/EXT/__init__.py' adding 'OpenGL/raw/WGL/EXT/colorspace.py' adding 'OpenGL/raw/WGL/EXT/create_context_es2_profile.py' adding 'OpenGL/raw/WGL/EXT/create_context_es_profile.py' adding 'OpenGL/raw/WGL/EXT/depth_float.py' adding 'OpenGL/raw/WGL/EXT/display_color_table.py' adding 'OpenGL/raw/WGL/EXT/extensions_string.py' adding 'OpenGL/raw/WGL/EXT/framebuffer_sRGB.py' adding 'OpenGL/raw/WGL/EXT/make_current_read.py' adding 'OpenGL/raw/WGL/EXT/multisample.py' adding 'OpenGL/raw/WGL/EXT/pbuffer.py' adding 'OpenGL/raw/WGL/EXT/pixel_format.py' adding 'OpenGL/raw/WGL/EXT/pixel_format_packed_float.py' adding 'OpenGL/raw/WGL/EXT/swap_control.py' adding 'OpenGL/raw/WGL/EXT/swap_control_tear.py' adding 'OpenGL/raw/WGL/I3D/__init__.py' adding 'OpenGL/raw/WGL/I3D/digital_video_control.py' adding 'OpenGL/raw/WGL/I3D/gamma.py' adding 'OpenGL/raw/WGL/I3D/genlock.py' adding 'OpenGL/raw/WGL/I3D/image_buffer.py' adding 'OpenGL/raw/WGL/I3D/swap_frame_lock.py' adding 'OpenGL/raw/WGL/I3D/swap_frame_usage.py' adding 'OpenGL/raw/WGL/NV/DX_interop.py' adding 'OpenGL/raw/WGL/NV/DX_interop2.py' adding 'OpenGL/raw/WGL/NV/__init__.py' adding 'OpenGL/raw/WGL/NV/copy_image.py' adding 'OpenGL/raw/WGL/NV/delay_before_swap.py' adding 'OpenGL/raw/WGL/NV/float_buffer.py' adding 'OpenGL/raw/WGL/NV/gpu_affinity.py' adding 'OpenGL/raw/WGL/NV/multigpu_context.py' adding 'OpenGL/raw/WGL/NV/multisample_coverage.py' adding 'OpenGL/raw/WGL/NV/present_video.py' adding 'OpenGL/raw/WGL/NV/render_depth_texture.py' adding 'OpenGL/raw/WGL/NV/render_texture_rectangle.py' adding 'OpenGL/raw/WGL/NV/swap_group.py' adding 'OpenGL/raw/WGL/NV/vertex_array_range.py' adding 'OpenGL/raw/WGL/NV/video_capture.py' adding 'OpenGL/raw/WGL/NV/video_output.py' adding 'OpenGL/raw/WGL/OML/__init__.py' adding 'OpenGL/raw/WGL/OML/sync_control.py' adding 'OpenGL/raw/WGL/VERSION/WGL_1_0.py' adding 'OpenGL/raw/WGL/VERSION/__init__.py' adding 'OpenGL/raw/osmesa/__init__.py' adding 'OpenGL/raw/osmesa/_types.py' adding 'OpenGL/raw/osmesa/mesa.py' adding 'PyOpenGL-3.1.7.dist-info/METADATA' adding 'PyOpenGL-3.1.7.dist-info/WHEEL' adding 'PyOpenGL-3.1.7.dist-info/top_level.txt' adding 'PyOpenGL-3.1.7.dist-info/RECORD' removing build/bdist.linux-x86_64/wheel Successfully built PyOpenGL-3.1.7-py3-none-any.whl I: pybuild plugin_pyproject:144: Unpacking wheel built for python3.13 with "installer" module debian/rules override_dh_auto_test make[1]: Entering directory '/<<PKGBUILDDIR>>' xvfb-run -a -s "-screen 0 1024x768x24 -ac +extension GLX +render -noreset" dh_auto_test I: pybuild base:311: cd /<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_opengl/build; python3.13 -m pytest tests ============================= test session starts ============================== platform linux -- Python 3.13.2, pytest-8.3.4, pluggy-1.5.0 rootdir: /<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_opengl/build configfile: pyproject.toml plugins: typeguard-4.4.2 collected 66 items / 1 skipped tests/test_arraydatatype.py ..s..s....s..... [ 24%] tests/test_core.py ..........F............... [ 63%] tests/test_evaluators.py ....... [ 74%] tests/test_tess.py ... [ 78%] tests/test_textures.py ............. [ 98%] tests/test_vbo_memusage.py s [100%] =================================== FAILURES =================================== _______________________ TestCore.test_glCallLists_twice2 _______________________ self = <test_core.TestCore testMethod=test_glCallLists_twice2> def test_glCallLists_twice2( self ): """SF#2829309 report that glCallLists doubles operation""" glRenderMode (GL_RENDER) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(40.0, 1.0, 1.0, 10.0) glMatrixMode (GL_MODELVIEW) glLoadIdentity () glTranslatef (0, 0, -3) first = glGenLists( 2 ) second = first+1 glNewList(first, GL_COMPILE_AND_EXECUTE) glInitNames () if not OpenGL.ERROR_ON_COPY: glCallLists([second]) # replace with gCallList(2) else: lists = (GLuint * 1)() lists[0] = second glCallLists(lists) #glCallList(second) glEndList () glNewList(second, GL_COMPILE) glPushName (1) glBegin (GL_POINTS) glVertex3f (0, 0, 0) glEnd () glEndList () glCallList( second ) glPopName() depth = glGetIntegerv( GL_NAME_STACK_DEPTH ) assert depth in (0,(0,)), depth # have popped, but even then, were' not in the mode... glSelectBuffer (100) glRenderMode (GL_SELECT) glCallList(1) depth = glGetIntegerv( GL_NAME_STACK_DEPTH ) > assert depth in (1,(1,)), depth # should have a single record E AssertionError: 0 E assert 0 in (1, (1,)) tests/test_core.py:521: AssertionError =============================== warnings summary =============================== <frozen importlib._bootstrap>:488 <frozen importlib._bootstrap>:488: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html from pkg_resources import resource_stream, resource_exists ../../../../../../usr/lib/python3/dist-packages/numpy/_pytesttester.py:79 /usr/lib/python3/dist-packages/numpy/_pytesttester.py:79: PytestCollectionWarning: cannot collect 'test' because it is not a function. def __call__(self, label='fast', verbose=1, extra_argv=None, tests/test_core.py::TestCore::test_vbo /<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_opengl/build/tests/test_core.py:186: DeprecationWarning: In future, it will be an error for 'np.bool' scalars to be interpreted as an index ['i','I'][bool(OpenGL.ERROR_ON_COPY)], # test coercion if we can tests/test_textures.py::TestTextures::test_draw_bitmap_pixels /usr/lib/python3.13/unittest/case.py:707: DeprecationWarning: It is deprecated to return a value that is not None from a test case (<bound method TestTextures.test_draw_bitmap_pixels of <test_textures.TestTextures testMethod=test_draw_bitmap_pixels>>) return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html =========================== short test summary info ============================ FAILED tests/test_core.py::TestCore::test_glCallLists_twice2 - AssertionError: 0 ============= 1 failed, 61 passed, 5 skipped, 5 warnings in 4.26s ============== E: pybuild pybuild:389: test: plugin pyproject failed with: exit code=1: cd /<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_opengl/build; python3.13 -m pytest tests dh_auto_test: error: pybuild --test --test-pytest -i python{version} -p 3.13 returned exit code 13 make[1]: *** [debian/rules:8: override_dh_auto_test] Error 25 make[1]: Leaving directory '/<<PKGBUILDDIR>>' make: *** [debian/rules:5: binary] Error 2 dpkg-buildpackage: error: debian/rules binary subprocess returned exit status 2 -------------------------------------------------------------------------------- The above is just how the build ends and not necessarily the most relevant part. If required, the full build log is available here: https://people.debian.org/~sanvila/build-logs/202503/ About the archive rebuild: The build was made on virtual machines from AWS, using sbuild and a reduced chroot with only build-essential packages. If you could not reproduce the bug please contact me privately, as I am willing to provide ssh access to a virtual machine where the bug is fully reproducible. If this is really a bug in one of the build-depends, please use reassign and add an affects on src:pyopengl, so that this is still visible in the BTS web page for this package. Thanks.