Quack,
Happy new year!
On 2024-11-20 19:58, Simon McVittie wrote:
Now updated again, for v2.5.1.
Thanks for your work, I'm just starting to look into it but it looks
nice so far.
I did not receive all notifications initially as I'm not the original
maintainer, but Alexandre Viau has not been around for a while so I'll
ask him if we could move it to the debian area that should simplify
things a bit.
If it works fine with a unique source package then it would be easier.
Build profiles are fine.
I do not want to vendor anything that's not necessary, so I was
wondering about the mingw-directx-headers. Then I saw the
directx-headers-dev package but unfortunately that's not what we need.
Would the archall package mingw-w64-common work?
I also really appreciate the tests and especially the TEST_INTERACTIVE
bit because I was wondering how I could really be sure I won't break the
world before release. I have many games I can use to test the resulting
package and even spot nasty upstream regressions but nothing using the
native build (I'm not a Steam user so even if you published the Steam
runtime sources that would not help).
More on this later.
Regards.
\_o<
--
Marc Dequènes