Quack,

Happy new year!

On 2024-11-20 19:58, Simon McVittie wrote:

Now updated again, for v2.5.1.

Thanks for your work, I'm just starting to look into it but it looks nice so far. I did not receive all notifications initially as I'm not the original maintainer, but Alexandre Viau has not been around for a while so I'll ask him if we could move it to the debian area that should simplify things a bit.

If it works fine with a unique source package then it would be easier.

Build profiles are fine.

I do not want to vendor anything that's not necessary, so I was wondering about the mingw-directx-headers. Then I saw the directx-headers-dev package but unfortunately that's not what we need. Would the archall package mingw-w64-common work?

I also really appreciate the tests and especially the TEST_INTERACTIVE bit because I was wondering how I could really be sure I won't break the world before release. I have many games I can use to test the resulting package and even spot nasty upstream regressions but nothing using the native build (I'm not a Steam user so even if you published the Steam runtime sources that would not help).

More on this later.

Regards.
\_o<

--
Marc Dequènes

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