On Tue, 16 Jul 2024 at 15:44:41 +0100, Simon McVittie wrote:
> On Tue, 28 May 2024 at 20:58:02 +0100, Simon McVittie wrote:
> > I was asked for .deb packages of DXVK as part of my work with the Steam
> > Runtime, and based them on the dxvk packaging in Debian.
> > 
> >     https://salsa.debian.org/smcv-guest/dxvk wip/dxvk-native
> 
> I've force-pushed to that branch with packaging of DXVK Native for v2.4.

Now updated again, for v2.5.1.

Salsa MR: https://salsa.debian.org/aviau/dxvk/-/merge_requests/4

The Steam Runtime now ships DXVK Native, based on my earlier branch
for v2.4. I'm in the process of updating it for 2.5.1, but I don't know
when/whether that will land.

The version in the Steam Runtime differs slightly from the MR that I
proposed. Main differences are:

- it uses the equivalent of the nowindows build profile to skip building
  Windows DLLs, and only builds DXVK Native;
- we vendor the SPIRV and Vulkan headers, because the separate copy in the
  Steam Runtime is currently older than what DXVK needs

We don't generally provide public git history for Steam Runtime packages
(there are quite a lot of packages involved and their history is generally
not very interesting) but I can look into publishing our branch of dxvk
if the Debian maintainers of dxvk would find it useful.

Any thoughts on how best to integrate this?

Thanks,
    smcv

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