Hi :) Currently Gnash uses OpenGL to render flash, and thus probably you're getting this high amount of CPU usage because you don't have OpenGL acceleration and must do it from software.
Upstream is working on switching the rendering engine to Cairo instead of OpenGL. I hope that would solve the problem. Greetings, Miry __________________________________________________ Correo Yahoo! Espacio para todos tus mensajes, antivirus y antispam ¡gratis! Regístrate ya - http://correo.yahoo.es -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]