Package: widelands
Version: build9half-10
Severity: normal

I wonder why widelands uses 100% CPU all the time, even when there is
about nothing going on. I have seen a lot of strategy games (all Loki
titles in my shelf) and I know this could be done better. Please dont
busy-loop your game code.

-- System Information:
Debian Release: testing/unstable
  APT prefers testing
  APT policy: (990, 'testing'), (700, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.15.6a6
Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (charmap=ISO-8859-15)

Versions of packages widelands depends on:
ii  libc6                      2.3.6-7       GNU C Library: Shared libraries
ii  libgcc1                    1:4.1.0-4     GCC support library
ii  libpng12-0                 1.2.8rel-5    PNG library - runtime
ii  libsdl-image1.2            1.2.4-1       image loading library for Simple D
ii  libsdl-mixer1.2            1.2.6-1.1     mixer library for Simple DirectMed
ii  libsdl-net1.2              1.2.5-3       network library for Simple DirectM
ii  libsdl-ttf2.0-0            2.0.6-5       ttf library for Simple DirectMedia
ii  libsdl1.2debian            1.2.9-5       Simple DirectMedia Layer
ii  libstdc++6                 4.1.0-4       The GNU Standard C++ Library v3
ii  widelands-data             build9half-10 fantasy real-time strategy game (d
ii  zlib1g                     1:1.2.1.1-7   compression library - runtime

widelands recommends no packages.

-- no debconf information


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