Package: widelands Version: build9half-10 Severity: normal
I wonder why widelands uses 100% CPU all the time, even when there is about nothing going on. I have seen a lot of strategy games (all Loki titles in my shelf) and I know this could be done better. Please dont busy-loop your game code. -- System Information: Debian Release: testing/unstable APT prefers testing APT policy: (990, 'testing'), (700, 'unstable') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.15.6a6 Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (charmap=ISO-8859-15) Versions of packages widelands depends on: ii libc6 2.3.6-7 GNU C Library: Shared libraries ii libgcc1 1:4.1.0-4 GCC support library ii libpng12-0 1.2.8rel-5 PNG library - runtime ii libsdl-image1.2 1.2.4-1 image loading library for Simple D ii libsdl-mixer1.2 1.2.6-1.1 mixer library for Simple DirectMed ii libsdl-net1.2 1.2.5-3 network library for Simple DirectM ii libsdl-ttf2.0-0 2.0.6-5 ttf library for Simple DirectMedia ii libsdl1.2debian 1.2.9-5 Simple DirectMedia Layer ii libstdc++6 4.1.0-4 The GNU Standard C++ Library v3 ii widelands-data build9half-10 fantasy real-time strategy game (d ii zlib1g 1:1.2.1.1-7 compression library - runtime widelands recommends no packages. -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]