Package: d2x-rebirth
Version: 0.58.1-1.3
Severity: important
X-Debbugs-Cc: jcart...@gmail.com

Dear Maintainer,

*** Reporter, please consider answering these questions, where appropriate ***

Installed D2X-XL in /usr/share/games/d2x-rebirth
Ran the game normally, get static sounds during mve playback and after each
sound effect plays ingame. E.g when shooting weapons. Audio should play without
static noise.
Using Pipewire for audio.

This looks like it might be fixed in upstream. The Debian packages are out of
date. 0.61 is the current version in the upstream github repository.


-- System Information:
Debian Release: trixie/sid
  APT prefers testing
  APT policy: (500, 'testing'), (1, 'experimental')
Architecture: amd64 (x86_64)
Foreign Architectures: i386

Kernel: Linux 6.6.15-amd64 (SMP w/12 CPU threads; PREEMPT)
Kernel taint flags: TAINT_USER, TAINT_OOT_MODULE, TAINT_UNSIGNED_MODULE
Locale: LANG=en_AU.UTF-8, LC_CTYPE=en_AU.UTF-8 (charmap=UTF-8), LANGUAGE not set
Shell: /bin/sh linked to /usr/bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled

Versions of packages d2x-rebirth depends on:
ii  libc6                   2.37-18
ii  libgl1                  1.7.0-1+b1
ii  libglu1-mesa [libglu1]  9.0.2-1.1+b1
ii  libphysfs1              3.0.2-6+b1
ii  libsdl-mixer1.2         1.2.12-17+b3
ii  libsdl1.2debian         1.2.68-2

Versions of packages d2x-rebirth recommends:
ii  freepats  20060219-4
ii  timidity  2.14.0-8.1

d2x-rebirth suggests no packages.

-- no debconf information

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