Package: d2x-rebirth Version: 0.58.1-1.3 Severity: important X-Debbugs-Cc: jcart...@gmail.com
Dear Maintainer, *** Reporter, please consider answering these questions, where appropriate *** Installed D2X-XL in /usr/share/games/d2x-rebirth Ran the game normally, get static sounds during mve playback and after each sound effect plays ingame. E.g when shooting weapons. Audio should play without static noise. Using Pipewire for audio. This looks like it might be fixed in upstream. The Debian packages are out of date. 0.61 is the current version in the upstream github repository. -- System Information: Debian Release: trixie/sid APT prefers testing APT policy: (500, 'testing'), (1, 'experimental') Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 6.6.15-amd64 (SMP w/12 CPU threads; PREEMPT) Kernel taint flags: TAINT_USER, TAINT_OOT_MODULE, TAINT_UNSIGNED_MODULE Locale: LANG=en_AU.UTF-8, LC_CTYPE=en_AU.UTF-8 (charmap=UTF-8), LANGUAGE not set Shell: /bin/sh linked to /usr/bin/dash Init: systemd (via /run/systemd/system) LSM: AppArmor: enabled Versions of packages d2x-rebirth depends on: ii libc6 2.37-18 ii libgl1 1.7.0-1+b1 ii libglu1-mesa [libglu1] 9.0.2-1.1+b1 ii libphysfs1 3.0.2-6+b1 ii libsdl-mixer1.2 1.2.12-17+b3 ii libsdl1.2debian 1.2.68-2 Versions of packages d2x-rebirth recommends: ii freepats 20060219-4 ii timidity 2.14.0-8.1 d2x-rebirth suggests no packages. -- no debconf information