It took me a while to understand that, but the crash is actually due to a 
symbol conflict between the old game binaries and current libstdc++.so.6.

Patched binaries are available here: 
https://downloads.dotslashplay.it/games/neverwinter-nights-1/

And the explanation about how they have been patched:
"""
The original binaries nwmain and nwserver have a symbol conflict with modern 
libstdc++.so.6.
patchelf has been used to patch the binaries and rename the conflicting symbol 
(__dynamic_cast).

Big thanks to Phil Morrell, who used a similar method to patch Unreal 
Tournament libraries.
Without their work I would not have known how to fix this.
"""

I suggest closing this bug report, especially now that we know that this was 
not really related to libgl1-mesa-dri in the first place.

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