Hi,
As maintainer would be open to changing Glew to EGL support, but need to
understand better the consequences.
I have a test build of glew with egl (for Linux, not hurd or freebsd
yet) and it builds fine.
Any pointers to docs on EGL/non-EGL builds, or opinions and evidence
would be welcome.
Alastair
On 03/10/2022 03:42, Olly Betts wrote:
On Sat, Sep 24, 2022 at 09:50:10PM +0100, Olly Betts wrote:
On Sat, Sep 24, 2022 at 06:09:31PM +0200, Andreas Metzler wrote:
wxwidgets and glew disagree over EGL support, glew is built without,
wxwidgets (since 3.2) with.
That causes problems (crashes, "Unable to init glew library") in
software using glew and wxwidgets. Google finds multiple instances, I
know about hugin.
FWIW, these are the packages which seem to depend on both wx and glew
(just based on checking dependencies):
hugin
megaglest
qutemol
scorched3d
darkradiant
limesuite
The last two have already switched to wx3.2 in unstable and testing, but
I don't see reports in the BTS of glew-related problems, and didn't see
any issues from a quick test myself. At least with darkradiant I did
get what looked like a GL rendered pane to appear - I'm not sure I
actually exercised any GL code with limesuite (it seems to need some
hardware I don't have to be useful).
Cheers,
Olly
--
Alastair McKinstry,
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