On Mon, 2022-09-19 at 12:14 +0900, Charles Plessy wrote: > Unfortunately, the mouse movements are buggy, as sometimes they are > transiently limited in the horizontal or vertical range of the screen > that they can cover.
I hadn't noticed it that, but I can reproduce that currently. > If the environment variable setting is the correct solution for this > bug, how about changing `/usr/games/chromium-bsu/` to a script that > checks for something like `$XDG_SESSION_TYPE == 'wayland'` and > sets `SDL_VIDEODRIVER=wayland` accordingly if true ? To be honest, I do not know if this is a bug in the game or in SDL or in GNOME Wayland or Wayland libraries or something else so I am not confident in applying this workaround. If it does get added, I think I would do it in the upstream source, before SDL gets initialised. I'm asking folks on the #debian-games channel who use non-GNOME Wayland to test and see if they have the same issue. Hopefully this can narrow down where the bug might be. -- bye, pabs https://wiki.debian.org/PaulWise
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