> Blobwars uses a busy-loop for timing purposes. This makes it use 100% > CPU all the time, even when it is not doing anything useful. The > attached patch removes the busy-loops and replaces them with > calls to SDL_Delay().
Thanks for the patch. I will send it upstream as well. But before I have one question: why did you added those SDL_Delay(16) on all over places in code... I am sure that upstream will ask as well... Ondrej. -- Ondrej Sury <[EMAIL PROTECTED]>
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