> Blobwars uses a busy-loop for timing purposes. This makes it use 100%
> CPU all the time, even when it is not doing anything useful. The
> attached patch removes the busy-loops and replaces them with
> calls to SDL_Delay().

Thanks for the patch.  I will send it upstream as well.  But before I
have one question: why did you added those SDL_Delay(16) on all over
places in code...  I am sure that upstream will ask as well...

Ondrej.
-- 
Ondrej Sury <[EMAIL PROTECTED]>

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