On Wed, Apr 22, 2020 at 02:26:40PM +0200, Alex wrote:
> /usr/share/games/pathological/pathological.py:137: SyntaxWarning: "is" with a 
> literal. Did you mean "=="?
>   if colorkey is -1:
> 
> This looks like it may be incompatible or incompatible in the future. It
> is probably easy to fix with a patch or in the upstream.

Liberal use of "is" actually is what prevents >=pygame-2 from being
usable with this game, e.g. 'event.type is KEYDOWN' never matches.
See: pygame-2.0.1/buildconfig/pygame-stubs/constants.pyi

Given it fixes colorkey as well, may want this patch from Gentoo.
https://bugs.gentoo.org/794211

--- a/pathological.py
+++ b/pathological.py
@@ -133,3 +133,3 @@
        if colorkey is not None:
-               if colorkey is -1:
+               if colorkey == -1:
                        colorkey = image.get_at((0,0))
@@ -1395,6 +1395,6 @@
                        for event in pygame.event.get():
-                               if event.type is QUIT:
+                               if event.type == QUIT:
                                        return -4
-                               elif event.type is KEYDOWN:
-                                       if event.key is K_ESCAPE: return -3
+                               elif event.type == KEYDOWN:
+                                       if event.key == K_ESCAPE: return -3
                                        elif event.key == ord('n'): return 2
@@ -1419,3 +1419,3 @@
 
-                               elif event.type is MOUSEBUTTONDOWN:
+                               elif event.type == MOUSEBUTTONDOWN:
                                        if self.paused:
@@ -1713,5 +1713,5 @@
                        for event in pygame.event.get():
-                               if event.type is QUIT:
+                               if event.type == QUIT:
                                        return -2
-                               elif event.type is KEYDOWN:
+                               elif event.type == KEYDOWN:
                                        if event.key == K_ESCAPE: return -1
@@ -1744,3 +1744,3 @@
                                        return 1
-                               elif event.type is MOUSEBUTTONDOWN:
+                               elif event.type == MOUSEBUTTONDOWN:
                                        return 1
@@ -1799,5 +1799,5 @@
                for event in pygame.event.get():
-                       if event.type is QUIT:
+                       if event.type == QUIT:
                                return None
-                       elif event.type is KEYUP:
+                       elif event.type == KEYUP:
                                if event.key == K_LSHIFT:
@@ -1806,3 +1806,3 @@
                                        shift_state &= ~KMOD_RSHIFT
-                       elif event.type is KEYDOWN:
+                       elif event.type == KEYDOWN:
                                if event.key == K_LSHIFT:
@@ -1994,3 +1994,3 @@
                        for event in pygame.event.get():
-                               if event.type is QUIT:
+                               if event.type == QUIT:
                                        if self.curpage == 1:
@@ -1999,3 +1999,3 @@
                                        return -2
-                               elif event.type is KEYDOWN:
+                               elif event.type == KEYDOWN:
                                        if event.key == K_F2:
@@ -2032,3 +2032,3 @@
                                        continue
-                               elif event.type is MOUSEBUTTONDOWN:
+                               elif event.type == MOUSEBUTTONDOWN:
                                        if self.curpage == 1:

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