Matthew Wilcox wrote:
> Package: sgt-puzzles
> Version: 6526-1
> 
> Not psychologically, perhaps, but physically.  If you're, say, playing
> Solo and in attempting to press '1', miss and press 'q' instead, the
> game you were in the middle of evaporates with no chance to confirm or
> save.  This can be quite traumatising.

I wouldn't put it quite so strongly, but I see what you mean.

> I see several possible solutions.
> 
> 1. If the game is in progress, a dialog box could be opened to confirm
>    quit.
> 2. An autosave feature could be added, like vim.  This would also protect
>    against power cuts.
> 3. The key to quit the game could be changed from q to, say, control-q.
>    This would also match other games, such as Gnome Tetravex.

I'm inclined to go with number 3 for consistency.  I'm asking Simon his
opinion before going ahead with this.

Ben.

-- 
Ben Hutchings
Unix is many things to many people,
but it's never been everything to anybody.

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