Matthew Wilcox wrote: > Package: sgt-puzzles > Version: 6526-1 > > Not psychologically, perhaps, but physically. If you're, say, playing > Solo and in attempting to press '1', miss and press 'q' instead, the > game you were in the middle of evaporates with no chance to confirm or > save. This can be quite traumatising.
I wouldn't put it quite so strongly, but I see what you mean. > I see several possible solutions. > > 1. If the game is in progress, a dialog box could be opened to confirm > quit. > 2. An autosave feature could be added, like vim. This would also protect > against power cuts. > 3. The key to quit the game could be changed from q to, say, control-q. > This would also match other games, such as Gnome Tetravex. I'm inclined to go with number 3 for consistency. I'm asking Simon his opinion before going ahead with this. Ben. -- Ben Hutchings Unix is many things to many people, but it's never been everything to anybody.
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