Ben Hutchings wrote:
Tom Parker wrote:
In other implementations of the Net game, only the "clients" (rotable
non-central squares) needed to be connected to the central "server".
However in the sgt version, all squares need to be connected, not just
the clients. Could the other choice be allowed as well?

I'm afraid I don't understand quite what you're asking for.  Do you
want:

1. The option of a fixed "server" that does not need to be rotated.
2. The possibility of blocks with no wire or component.  (I seem to
   remember that Simon Tatham's Net does rarely generate these,
   though this may no longer happen.)
3. Something else?

Just going to clarify my naming here (based on the naming from a Palm Pilot version of this I played long ago):

Server: square in the center
Client: the non-central squares.
Links: all others (straight and bent lines).

In the version I remember, all of the Clients had to be connected to the Server, but it was allowed for some of the Links to be unconnected. In the sgt-puzzles version, *all* squares (Clients and Links) need to be connected. I've come across a couple of cases with the sgt-puzzles version where I've connected all the Clients, but it doesn't say that I've finished because some of the Links are disconnected. This is probably because I'm doing a puzzle that has a non-unique solution, and one of the other solutions would have all the Links connected, but I'd like to be able to just have to connect all the Clients without having to switch on the "puzzles with unique solutions only" option.

Thanks,

Tom Parker


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