When I restart the pc the "systemctl --user status anbox-session-manager.service" is dead. Usually If I restart it, it doens' t succeed: systemctl --user status anbox-session-manager.service ● anbox-session-manager.service - Anbox Session Manager Loaded: loaded (/usr/lib/systemd/user/anbox-session-manager.service; disabled; vendor preset: enabled) Active: failed (Result: exit-code) since Sun 2020-07-12 17:52:48 CEST; 2s ago Docs: man:anbox(1) Process: 3712 ExecStart=/usr/bin/anbox session-manager (code=exited, status=1/FAILURE) Main PID: 3712 (code=exited, status=1/FAILURE)
Jul 12 17:52:48 debian-desktop systemd[1823]: Started Anbox Session Manager. Jul 12 17:52:48 debian-desktop anbox[3712]: bind: Address already in use Jul 12 17:52:48 debian-desktop systemd[1823]: anbox-session-manager.service: Main process exited, code=exited, Jul 12 17:52:48 debian-desktop systemd[1823]: anbox-session-manager.service: Failed with result 'exit-code'. anbox system-info version: 0.0~git20190124-1-Debian cpu: arch: x86 brand: Intel(R) Pentium(R) CPU G3450 @ 3.40GHz features: - sse4_1 - sse4_2 os: name: Debian GNU/Linux version: 10 (buster) snap-based: false kernel: version: Linux version 5.0.0-19.1-liquorix-amd64 (ste...@mxlinux.org) (gcc version 6.3.0 20170516 (Debian 6.3.0-18+deb9u1)) #1 ZEN SMP PREEMPT liquorix 5.0-19~obs (2019-05-26) binder: true ashmem: true graphics: egl: vendor: NVIDIA version: 1.5 extensions: - EGL_EXT_buffer_age - EGL_EXT_client_sync - EGL_EXT_create_context_robustness - EGL_EXT_output_base - EGL_EXT_stream_acquire_mode - EGL_EXT_sync_reuse - EGL_IMG_context_priority - EGL_KHR_config_attribs - EGL_KHR_create_context_no_error - EGL_KHR_context_flush_control - EGL_KHR_create_context - EGL_KHR_display_reference - EGL_KHR_fence_sync - EGL_KHR_get_all_proc_addresses - EGL_KHR_partial_update - EGL_KHR_swap_buffers_with_damage - EGL_KHR_no_config_context - EGL_KHR_gl_colorspace - EGL_KHR_gl_renderbuffer_image - EGL_KHR_gl_texture_2D_image - EGL_KHR_gl_texture_3D_image - EGL_KHR_gl_texture_cubemap_image - EGL_KHR_image - EGL_KHR_image_base - EGL_KHR_image_pixmap - EGL_KHR_reusable_sync - EGL_KHR_stream - EGL_KHR_stream_attrib - EGL_KHR_stream_consumer_gltexture - EGL_KHR_stream_cross_process_fd - EGL_KHR_stream_fifo - EGL_KHR_stream_producer_eglsurface - EGL_KHR_surfaceless_context - EGL_KHR_wait_sync - EGL_NV_nvrm_fence_sync - EGL_NV_post_sub_buffer - EGL_NV_stream_cross_display - EGL_NV_stream_cross_object - EGL_NV_stream_cross_process - EGL_NV_stream_cross_system - EGL_NV_stream_flush - EGL_NV_stream_metadata - EGL_NV_stream_remote - EGL_NV_stream_reset - EGL_NV_stream_socket - EGL_NV_stream_socket_inet - EGL_NV_stream_socket_unix - EGL_NV_stream_sync - EGL_NV_stream_fifo_next - EGL_NV_stream_fifo_synchronous - EGL_NV_stream_consumer_gltexture_yuv - EGL_NV_stream_attrib - EGL_NV_system_time - EGL_NV_output_drm_flip_event gles2: vendor: NVIDIA Corporation vendor: OpenGL ES 3.2 NVIDIA 418.74 extensions: - GL_EXT_base_instance - GL_EXT_blend_func_extended - GL_EXT_blend_minmax - GL_EXT_buffer_storage - GL_EXT_clear_texture - GL_EXT_clip_control - GL_EXT_clip_cull_distance - GL_EXT_color_buffer_float - GL_EXT_color_buffer_half_float - GL_EXT_conservative_depth - GL_EXT_copy_image - GL_EXT_debug_label - GL_EXT_discard_framebuffer - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers_indexed - GL_EXT_draw_elements_base_vertex - GL_EXT_EGL_image_array - GL_EXT_EGL_image_storage - GL_EXT_EGL_image_external_wrap_modes - GL_EXT_float_blend - GL_EXT_frag_depth - GL_EXT_geometry_point_size - GL_EXT_geometry_shader - GL_EXT_gpu_shader5 - GL_EXT_map_buffer_range - GL_EXT_multi_draw_indirect - GL_EXT_multisample_compatibility - GL_EXT_multisampled_render_to_texture - GL_EXT_multisampled_render_to_texture2 - GL_EXT_occlusion_query_boolean - GL_EXT_polygon_offset_clamp - GL_EXT_post_depth_coverage - GL_EXT_primitive_bounding_box - GL_EXT_raster_multisample - GL_EXT_render_snorm - GL_EXT_robustness - GL_EXT_separate_shader_objects - GL_EXT_shader_group_vote - GL_EXT_shader_implicit_conversions - GL_EXT_shader_integer_mix - GL_EXT_shader_io_blocks - GL_EXT_shader_non_constant_global_initializers - GL_EXT_shader_texture_lod - GL_EXT_shadow_samplers - GL_EXT_sparse_texture - GL_EXT_sparse_texture2 - GL_EXT_sRGB - GL_EXT_sRGB_write_control - GL_EXT_tessellation_point_size - GL_EXT_tessellation_shader - GL_EXT_texture_border_clamp - GL_EXT_texture_buffer - GL_EXT_texture_compression_bptc - GL_EXT_texture_compression_dxt1 - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_EXT_texture_cube_map_array - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_filter_minmax - GL_EXT_texture_format_BGRA8888 - GL_EXT_texture_mirror_clamp_to_edge - GL_EXT_texture_norm16 - GL_EXT_texture_rg - GL_EXT_texture_sRGB_R8 - GL_EXT_texture_sRGB_decode - GL_EXT_texture_storage - GL_EXT_texture_view - GL_EXT_draw_transform_feedback - GL_EXT_unpack_subimage - GL_EXT_window_rectangles - GL_KHR_context_flush_control - GL_KHR_debug - GL_EXT_memory_object - GL_EXT_memory_object_fd - GL_KHR_parallel_shader_compile - GL_KHR_no_error - GL_KHR_robust_buffer_access_behavior - GL_KHR_robustness - GL_EXT_semaphore - GL_EXT_semaphore_fd - GL_NV_bgr - GL_NV_bindless_texture - GL_NV_blend_equation_advanced - GL_NV_blend_equation_advanced_coherent - GL_NVX_blend_equation_advanced_multi_draw_buffers - GL_NV_blend_minmax_factor - GL_NV_clip_space_w_scaling - GL_NV_conditional_render - GL_NV_conservative_raster - GL_NV_conservative_raster_pre_snap_triangles - GL_NV_copy_buffer - GL_NV_copy_image - GL_NV_draw_buffers - GL_NV_draw_instanced - GL_NV_draw_texture - GL_NV_draw_vulkan_image - GL_NV_EGL_stream_consumer_external - GL_NV_explicit_attrib_location - GL_NV_fbo_color_attachments - GL_NV_fill_rectangle - GL_NV_fragment_coverage_to_color - GL_NV_fragment_shader_interlock - GL_NV_framebuffer_blit - GL_NV_framebuffer_mixed_samples - GL_NV_framebuffer_multisample - GL_NV_generate_mipmap_sRGB - GL_NV_geometry_shader_passthrough - GL_NV_instanced_arrays - GL_NV_internalformat_sample_query - GL_NV_gpu_shader5 - GL_NV_image_formats - GL_NV_memory_attachment - GL_NV_occlusion_query_samples - GL_NV_non_square_matrices - GL_NV_pack_subimage - GL_NV_packed_float - GL_NV_packed_float_linear - GL_NV_path_rendering - GL_NV_path_rendering_shared_edge - GL_NV_pixel_buffer_object - GL_NV_polygon_mode - GL_NV_read_buffer - GL_NV_read_depth - GL_NV_read_depth_stencil - GL_NV_read_stencil - GL_NV_sample_locations - GL_NV_sample_mask_override_coverage - GL_NV_shader_atomic_fp16_vector - GL_NV_shader_noperspective_interpolation - GL_NV_shadow_samplers_array - GL_NV_shadow_samplers_cube - GL_NV_sRGB_formats - GL_NV_stereo_view_rendering - GL_NV_texture_array - GL_NV_texture_barrier - GL_NV_texture_border_clamp - GL_NV_texture_compression_latc - GL_NV_texture_compression_s3tc - GL_NV_texture_compression_s3tc_update - GL_NV_timer_query - GL_NV_viewport_array - GL_NV_viewport_array2 - GL_NV_viewport_swizzle - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_OES_compressed_ETC1_RGB8_texture - GL_EXT_compressed_ETC1_RGB8_sub_texture - GL_OES_depth24 - GL_OES_depth32 - GL_OES_depth_texture - GL_OES_depth_texture_cube_map - GL_OES_copy_image - GL_OES_draw_buffers_indexed - GL_OES_draw_elements_base_vertex - GL_OES_texture_border_clamp - GL_OES_tessellation_point_size - GL_OES_tessellation_shader - GL_OES_texture_buffer - GL_OES_geometry_point_size - GL_OES_geometry_shader - GL_OES_gpu_shader5 - GL_OES_shader_io_blocks - GL_OES_texture_view - GL_OES_primitive_bounding_box - GL_OES_EGL_image - GL_OES_EGL_image_external - GL_OES_EGL_image_external_essl3 - GL_OES_EGL_sync - GL_OES_element_index_uint - GL_OES_fbo_render_mipmap - GL_OES_get_program_binary - GL_OES_mapbuffer - GL_OES_packed_depth_stencil - GL_OES_rgb8_rgba8 - GL_OES_sample_shading - GL_OES_sample_variables - GL_OES_shader_image_atomic - GL_OES_shader_multisample_interpolation - GL_OES_standard_derivatives - GL_OES_surfaceless_context - GL_OES_texture_cube_map_array - GL_OES_texture_npot - GL_OES_texture_float - GL_OES_texture_float_linear - GL_OES_texture_half_float - GL_OES_texture_half_float_linear - GL_OES_texture_stencil8 - GL_OES_texture_storage_multisample_2d_array - GL_OES_vertex_array_object - GL_OES_vertex_half_float - GL_OES_viewport_array - GL_OVR_multiview - GL_OVR_multiview2 - GL_OVR_multiview_multisampled_render_to_texture - GL_ANDROID_extension_pack_es31a