When I restart the pc the "systemctl --user status
anbox-session-manager.service" is dead.
Usually If I restart it, it doens' t succeed:
systemctl --user status anbox-session-manager.service
● anbox-session-manager.service - Anbox Session Manager
   Loaded: loaded (/usr/lib/systemd/user/anbox-session-manager.service;
disabled; vendor preset: enabled)
   Active: failed (Result: exit-code) since Sun 2020-07-12 17:52:48 CEST;
2s ago
     Docs: man:anbox(1)
  Process: 3712 ExecStart=/usr/bin/anbox session-manager (code=exited,
status=1/FAILURE)
 Main PID: 3712 (code=exited, status=1/FAILURE)

Jul 12 17:52:48 debian-desktop systemd[1823]: Started Anbox Session Manager.
Jul 12 17:52:48 debian-desktop anbox[3712]: bind: Address already in use
Jul 12 17:52:48 debian-desktop systemd[1823]:
anbox-session-manager.service: Main process exited, code=exited,
Jul 12 17:52:48 debian-desktop systemd[1823]:
anbox-session-manager.service: Failed with result 'exit-code'.

anbox system-info
version: 0.0~git20190124-1-Debian
cpu:
  arch:  x86
  brand: Intel(R) Pentium(R) CPU G3450 @ 3.40GHz
  features:
    - sse4_1
    - sse4_2
os:
  name: Debian GNU/Linux
  version: 10 (buster)
  snap-based: false
kernel:
  version: Linux version 5.0.0-19.1-liquorix-amd64 (ste...@mxlinux.org)
(gcc version 6.3.0 20170516 (Debian 6.3.0-18+deb9u1)) #1 ZEN SMP PREEMPT
liquorix 5.0-19~obs (2019-05-26)
  binder: true
  ashmem: true
graphics:
  egl:
    vendor: NVIDIA
    version: 1.5
    extensions:
      - EGL_EXT_buffer_age
      - EGL_EXT_client_sync
      - EGL_EXT_create_context_robustness
      - EGL_EXT_output_base
      - EGL_EXT_stream_acquire_mode
      - EGL_EXT_sync_reuse
      - EGL_IMG_context_priority
      - EGL_KHR_config_attribs
      - EGL_KHR_create_context_no_error
      - EGL_KHR_context_flush_control
      - EGL_KHR_create_context
      - EGL_KHR_display_reference
      - EGL_KHR_fence_sync
      - EGL_KHR_get_all_proc_addresses
      - EGL_KHR_partial_update
      - EGL_KHR_swap_buffers_with_damage
      - EGL_KHR_no_config_context
      - EGL_KHR_gl_colorspace
      - EGL_KHR_gl_renderbuffer_image
      - EGL_KHR_gl_texture_2D_image
      - EGL_KHR_gl_texture_3D_image
      - EGL_KHR_gl_texture_cubemap_image
      - EGL_KHR_image
      - EGL_KHR_image_base
      - EGL_KHR_image_pixmap
      - EGL_KHR_reusable_sync
      - EGL_KHR_stream
      - EGL_KHR_stream_attrib
      - EGL_KHR_stream_consumer_gltexture
      - EGL_KHR_stream_cross_process_fd
      - EGL_KHR_stream_fifo
      - EGL_KHR_stream_producer_eglsurface
      - EGL_KHR_surfaceless_context
      - EGL_KHR_wait_sync
      - EGL_NV_nvrm_fence_sync
      - EGL_NV_post_sub_buffer
      - EGL_NV_stream_cross_display
      - EGL_NV_stream_cross_object
      - EGL_NV_stream_cross_process
      - EGL_NV_stream_cross_system
      - EGL_NV_stream_flush
      - EGL_NV_stream_metadata
      - EGL_NV_stream_remote
      - EGL_NV_stream_reset
      - EGL_NV_stream_socket
      - EGL_NV_stream_socket_inet
      - EGL_NV_stream_socket_unix
      - EGL_NV_stream_sync
      - EGL_NV_stream_fifo_next
      - EGL_NV_stream_fifo_synchronous
      - EGL_NV_stream_consumer_gltexture_yuv
      - EGL_NV_stream_attrib
      - EGL_NV_system_time
      - EGL_NV_output_drm_flip_event
  gles2:
    vendor: NVIDIA Corporation
    vendor: OpenGL ES 3.2 NVIDIA 418.74
    extensions:
      - GL_EXT_base_instance
      - GL_EXT_blend_func_extended
      - GL_EXT_blend_minmax
      - GL_EXT_buffer_storage
      - GL_EXT_clear_texture
      - GL_EXT_clip_control
      - GL_EXT_clip_cull_distance
      - GL_EXT_color_buffer_float
      - GL_EXT_color_buffer_half_float
      - GL_EXT_conservative_depth
      - GL_EXT_copy_image
      - GL_EXT_debug_label
      - GL_EXT_discard_framebuffer
      - GL_EXT_disjoint_timer_query
      - GL_EXT_draw_buffers_indexed
      - GL_EXT_draw_elements_base_vertex
      - GL_EXT_EGL_image_array
      - GL_EXT_EGL_image_storage
      - GL_EXT_EGL_image_external_wrap_modes
      - GL_EXT_float_blend
      - GL_EXT_frag_depth
      - GL_EXT_geometry_point_size
      - GL_EXT_geometry_shader
      - GL_EXT_gpu_shader5
      - GL_EXT_map_buffer_range
      - GL_EXT_multi_draw_indirect
      - GL_EXT_multisample_compatibility
      - GL_EXT_multisampled_render_to_texture
      - GL_EXT_multisampled_render_to_texture2
      - GL_EXT_occlusion_query_boolean
      - GL_EXT_polygon_offset_clamp
      - GL_EXT_post_depth_coverage
      - GL_EXT_primitive_bounding_box
      - GL_EXT_raster_multisample
      - GL_EXT_render_snorm
      - GL_EXT_robustness
      - GL_EXT_separate_shader_objects
      - GL_EXT_shader_group_vote
      - GL_EXT_shader_implicit_conversions
      - GL_EXT_shader_integer_mix
      - GL_EXT_shader_io_blocks
      - GL_EXT_shader_non_constant_global_initializers
      - GL_EXT_shader_texture_lod
      - GL_EXT_shadow_samplers
      - GL_EXT_sparse_texture
      - GL_EXT_sparse_texture2
      - GL_EXT_sRGB
      - GL_EXT_sRGB_write_control
      - GL_EXT_tessellation_point_size
      - GL_EXT_tessellation_shader
      - GL_EXT_texture_border_clamp
      - GL_EXT_texture_buffer
      - GL_EXT_texture_compression_bptc
      - GL_EXT_texture_compression_dxt1
      - GL_EXT_texture_compression_rgtc
      - GL_EXT_texture_compression_s3tc
      - GL_EXT_texture_cube_map_array
      - GL_EXT_texture_filter_anisotropic
      - GL_EXT_texture_filter_minmax
      - GL_EXT_texture_format_BGRA8888
      - GL_EXT_texture_mirror_clamp_to_edge
      - GL_EXT_texture_norm16
      - GL_EXT_texture_rg
      - GL_EXT_texture_sRGB_R8
      - GL_EXT_texture_sRGB_decode
      - GL_EXT_texture_storage
      - GL_EXT_texture_view
      - GL_EXT_draw_transform_feedback
      - GL_EXT_unpack_subimage
      - GL_EXT_window_rectangles
      - GL_KHR_context_flush_control
      - GL_KHR_debug
      - GL_EXT_memory_object
      - GL_EXT_memory_object_fd
      - GL_KHR_parallel_shader_compile
      - GL_KHR_no_error
      - GL_KHR_robust_buffer_access_behavior
      - GL_KHR_robustness
      - GL_EXT_semaphore
      - GL_EXT_semaphore_fd
      - GL_NV_bgr
      - GL_NV_bindless_texture
      - GL_NV_blend_equation_advanced
      - GL_NV_blend_equation_advanced_coherent
      - GL_NVX_blend_equation_advanced_multi_draw_buffers
      - GL_NV_blend_minmax_factor
      - GL_NV_clip_space_w_scaling
      - GL_NV_conditional_render
      - GL_NV_conservative_raster
      - GL_NV_conservative_raster_pre_snap_triangles
      - GL_NV_copy_buffer
      - GL_NV_copy_image
      - GL_NV_draw_buffers
      - GL_NV_draw_instanced
      - GL_NV_draw_texture
      - GL_NV_draw_vulkan_image
      - GL_NV_EGL_stream_consumer_external
      - GL_NV_explicit_attrib_location
      - GL_NV_fbo_color_attachments
      - GL_NV_fill_rectangle
      - GL_NV_fragment_coverage_to_color
      - GL_NV_fragment_shader_interlock
      - GL_NV_framebuffer_blit
      - GL_NV_framebuffer_mixed_samples
      - GL_NV_framebuffer_multisample
      - GL_NV_generate_mipmap_sRGB
      - GL_NV_geometry_shader_passthrough
      - GL_NV_instanced_arrays
      - GL_NV_internalformat_sample_query
      - GL_NV_gpu_shader5
      - GL_NV_image_formats
      - GL_NV_memory_attachment
      - GL_NV_occlusion_query_samples
      - GL_NV_non_square_matrices
      - GL_NV_pack_subimage
      - GL_NV_packed_float
      - GL_NV_packed_float_linear
      - GL_NV_path_rendering
      - GL_NV_path_rendering_shared_edge
      - GL_NV_pixel_buffer_object
      - GL_NV_polygon_mode
      - GL_NV_read_buffer
      - GL_NV_read_depth
      - GL_NV_read_depth_stencil
      - GL_NV_read_stencil
      - GL_NV_sample_locations
      - GL_NV_sample_mask_override_coverage
      - GL_NV_shader_atomic_fp16_vector
      - GL_NV_shader_noperspective_interpolation
      - GL_NV_shadow_samplers_array
      - GL_NV_shadow_samplers_cube
      - GL_NV_sRGB_formats
      - GL_NV_stereo_view_rendering
      - GL_NV_texture_array
      - GL_NV_texture_barrier
      - GL_NV_texture_border_clamp
      - GL_NV_texture_compression_latc
      - GL_NV_texture_compression_s3tc
      - GL_NV_texture_compression_s3tc_update
      - GL_NV_timer_query
      - GL_NV_viewport_array
      - GL_NV_viewport_array2
      - GL_NV_viewport_swizzle
      - GL_KHR_blend_equation_advanced
      - GL_KHR_blend_equation_advanced_coherent
      - GL_OES_compressed_ETC1_RGB8_texture
      - GL_EXT_compressed_ETC1_RGB8_sub_texture
      - GL_OES_depth24
      - GL_OES_depth32
      - GL_OES_depth_texture
      - GL_OES_depth_texture_cube_map
      - GL_OES_copy_image
      - GL_OES_draw_buffers_indexed
      - GL_OES_draw_elements_base_vertex
      - GL_OES_texture_border_clamp
      - GL_OES_tessellation_point_size
      - GL_OES_tessellation_shader
      - GL_OES_texture_buffer
      - GL_OES_geometry_point_size
      - GL_OES_geometry_shader
      - GL_OES_gpu_shader5
      - GL_OES_shader_io_blocks
      - GL_OES_texture_view
      - GL_OES_primitive_bounding_box
      - GL_OES_EGL_image
      - GL_OES_EGL_image_external
      - GL_OES_EGL_image_external_essl3
      - GL_OES_EGL_sync
      - GL_OES_element_index_uint
      - GL_OES_fbo_render_mipmap
      - GL_OES_get_program_binary
      - GL_OES_mapbuffer
      - GL_OES_packed_depth_stencil
      - GL_OES_rgb8_rgba8
      - GL_OES_sample_shading
      - GL_OES_sample_variables
      - GL_OES_shader_image_atomic
      - GL_OES_shader_multisample_interpolation
      - GL_OES_standard_derivatives
      - GL_OES_surfaceless_context
      - GL_OES_texture_cube_map_array
      - GL_OES_texture_npot
      - GL_OES_texture_float
      - GL_OES_texture_float_linear
      - GL_OES_texture_half_float
      - GL_OES_texture_half_float_linear
      - GL_OES_texture_stencil8
      - GL_OES_texture_storage_multisample_2d_array
      - GL_OES_vertex_array_object
      - GL_OES_vertex_half_float
      - GL_OES_viewport_array
      - GL_OVR_multiview
      - GL_OVR_multiview2
      - GL_OVR_multiview_multisampled_render_to_texture
      - GL_ANDROID_extension_pack_es31a

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