Package: kdevelop3
Severity: important

When I make a new automake C++ project and add an OpenGL library such as
GLee or GLsdk, as soon as I add the *.h and *.c files of either of these
libraries KDevelop enters and infinite loop, eats 1GB of my main RAM and
another 1GB of my swap space. I have to press Ctrl+Alt+Backspace to make
my system usable again.

GLsdk: http://oss.sgi.com/projects/ogl-sample/sdk.html
GLee: http://elf-stone.com/glee.php

Workaround:

I can edit the conflicting *.h or *.c files and enclose them with

#ifdef DONT_BYPASS_KDEVELOP_PARSER

//code

#endif

After that KDevelop adds the conflicting files and there is no infinite
loop. But the problem is that it's hard to compile and link with that
preprocessor hack.


-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable'), (500, 'testing'), (500, 'stable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.15.my
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)


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