Package: kdevelop3 Severity: important When I make a new automake C++ project and add an OpenGL library such as GLee or GLsdk, as soon as I add the *.h and *.c files of either of these libraries KDevelop enters and infinite loop, eats 1GB of my main RAM and another 1GB of my swap space. I have to press Ctrl+Alt+Backspace to make my system usable again.
GLsdk: http://oss.sgi.com/projects/ogl-sample/sdk.html GLee: http://elf-stone.com/glee.php Workaround: I can edit the conflicting *.h or *.c files and enclose them with #ifdef DONT_BYPASS_KDEVELOP_PARSER //code #endif After that KDevelop adds the conflicting files and there is no infinite loop. But the problem is that it's hard to compile and link with that preprocessor hack. -- System Information: Debian Release: testing/unstable APT prefers unstable APT policy: (500, 'unstable'), (500, 'testing'), (500, 'stable') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.15.my Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]