Thank you for your comments.

On Thu, Mar 02, 2006 at 01:01:15PM +0100, Thomas Viehmann wrote:
> Allow me a general comment on your descriptions: please do try to adapt
> them better to the situation of the average Debian user trying to decide
> whether to install the described package.

I'm attempting to do this; but I don't think there's really hope that
somebody than doesn't know minesweeper, klotz and/or sokoban could
decide whether to install them, from the description.

> In this case, "written in Python" seems rather irrelevant, a mention of

That's true.

> the sokoban implementation that can use the generated level is missing,
> though.

Actually, I don't know any implementation that _can't_ use the generated
level, since the Sokoban file format has been semi-standard from the
first Sokoban implementation, AFAIK.

> Something similar applies to several packages (e.g. the "best sokoban
> implementation I know of" of your ITP messages probably shouldn't be -
> and likely isn't - in the description, a more verbose description of the

It isn't.

> games might be useful in the cgames long description, I'm not sure that
> all users realize that "curses based" means "text-based gui").

Good point.  Although "text-based" does not imply it uses full-screen
mode.  But maybe that's not so important.  For the record, sarge
currently has 33 packages that have "curses-based" in their description.

> Also, please try to fit your (short and long) descriptions better into
> what's usual in Debian. Matthew Palmer's Debian-Mentors FAQ has helpful
> references.

I'm not sure what you're referring to; the section elaborating what to
put into RFS, perhaps?

Panu

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