On Sat, 10 Mar 2018 at 14:00:27 +0100, Javier Serrano Polo wrote: > El ds 10 de 03 de 2018 a les 05:38 +0800, James 'Ender' Brown va > escriure: > > I'm not really sure what outcome you are looking for here...
I think this is an important question to ask yourself before proceeding. The copyright holders of BaSS (and a couple of other related games) have given us a gift: their games, under what are (in the context of full-sized, professionally produced games that were previously sold) remarkably generous terms. If what you are trying to achieve is that you somehow persuade them that those terms are not good enough and coerce them into relicensing under terms that are *more* generous, this doesn't seem particularly likely to succeed, and is unlikely to make those people kindly disposed towards you - particularly when the change you seem to be looking for would only be of benefit to people who want to sell the game on its own (as opposed to as part of something like Debian), which is something that the copyright holders specifically didn't want! (Alternatively, if what you are trying to achieve is to stir up trouble, congratulations, you have done so, now please stop.) > DFSG #6 warrants use in any field of endeavor. The outcome is either > software can be sold, both modified and unmodified, or it is non-free. The DFSG specifically calls out the Artistic License as an example of a DFSG-compliant license. The Artistic License has a very similar clause saying that the licensed software can be sold as part of a larger software distribution, but not alone, and DFSG #1 (free redistribution) specifically says this is OK (and was written the way it is to include the Artistic License). This is more restrictive than many Free Software licenses, and it's on the border line of what the DFSG allows, but the DFSG does allow it. DFSG #6 (field of endeavour) is about use, not distribution. For some historical context, the motivating case was a piece of software whose license didn't allow it to be used by a particular government - I think it might have been the South African government, because that software was released during their apartheid policy, to which the software's author had moral objections. Unfortunately, years later, when apartheid was a thing of the past, the license remained the same, and the South African government was still not allowed to use that piece of software (now for no good reason). The authors of the DFSG considered this situation to be a trap that needed to be avoided in future. > > This is the same sort of exception already implemented in other > > DFSG-approved licenses, > > They suffer from the same problem; Artistic License 1.0 is not > DFSG-compliant. This is absolutely not true. 10. Example Licenses The "GPL", "BSD", and "Artistic" licenses are examples of licenses that we consider "free". — https://www.debian.org/social_contract#guidelines (The DFSG were written in 1997, at which time the Artistic License version 1.0 was the only one in existence.) As I said above, the Artistic License is on the border line of what we will accept under the DFSG, but it's accepted. > These are incompatible, limiting individual resale breaks the "fields of > endeavor" clause. No, it doesn't. If the "fields of endeavor" clause was that broad and general (and had that effect on redistribution), then it wouldn't allow copyleft licenses like the GNU GPL, which doesn't allow redistribution in the context of the field of endeavor "producing proprietary software". > Anyway, Debian can ship games under the non-free > component. Are you trying to take a game whose copyright holder generously placed it under a Free Software license, and arrange for it to be removed from Debian (the contrib and non-free components are not part of Debian) because you consider that license to be insufficiently Free? This would seem to me like an "everyone loses" situation... > Debian accepts your license because section 3 is ineffective by using > tricks. No "trick" is required to make the BaSS license DFSG-compliant, because the relevant part is very similar to the Artistic License, which is one of the licenses that the authors of the DFSG had in mind when they wrote it. The DFSG even says so! (Clause 10.) Debian requires licenses to allow commercial redistribution (sale) of Debian and aggregate software distributions like it. It specifically does not require licenses that allow individual packages to be taken out of Debian and sold separately. It is true that there is a well-known "trick" that makes the Artistic License and the BaSS license weaker than they might have been intended to be (sell an aggregate software distribution containing BaSS and an implementation of "hello world"), but if a reseller uses this trick, it would make their resale look fairly obviously shady - they can't label the result as Beneath a Steel Sky without losing their ability to use that trick. Also, intent matters in interpreting licensing, and if this ever went to court, it seems fairly plausible that a court would decide that this trick is stupid and the redistribution was copyright infringement. smcv