* Martin Quinson <[EMAIL PROTECTED]> [2005-02-14 10:50]:
> I received 2 mails in less than 4 hours asking whether build9 fits for a
> stable release. Instead of answering again and again, here is my point:

 Thanks.

> It's hard to say. 

 Yes, definitely.

> It's already playable as is. Solo games do work but are maybe a bit
> boring since the AI doesn't.

 Correct (the boring part). Also tansportation isn't tweakable at all
yet and partly quite stupid too, alternative paths aren't really used
and you can get into deadlocks with transportations quite easily, if you
have a nice production of goods. The missing enemy AI in single player
mode is something that I'd personally consider not suitable for a
release. Keep in mind that you'd have to support it for the whole
release time.

> There is 2 tutorial scenario. The multi-player games between human on
> LAN are supposed to work (I never tried it myself), and WAN doesn't
> work yet (we're waiting for ggz to stabilize).

 Missing multiplayer WAN is the other thing that I'd consider not
suitable for the release.

> So, yeah, I'd say that it fits for a stable release since some parts
> are.

 They are quite minor parts, IMHO. Yes, it is useable, and it doesn't
have major bugs in it, but its use is quite limited still.

 Some more things that I've noticed which might be relevant: People will
still get stuff into buildings that have been disabled, which is a
problem when you want to disable buildings to get the ressources to
other buildings; the pictures of all the mines carry the name coal which
is at least quite confusing. I wonder what hindered them from producing
the same images with just the other writings in them.

> I may ask upstream, if you feel it necessary.

 Their opinion might be taken into account if they are told about the
rules how our stable releases work and that once it got released they
can't add features to it until etch gets released.

> In the meanwhile, please comment here in the BR so that the discussion
> keeps open and logged.

 Wish fulfilled.  :)


-- 
Immerhin meint die Filmförderungsanstalt, im Jahr 2002 seien 59 Millionen
CD-Rohlinge von 5,9 Millionen Nutzern mit Filmen bespielt worden, im
Durchschnitt also zwölf Rohlinge pro Anwender.
                -- <http://www.heise.de/newsticker/data/see-08.04.03-000/>

Attachment: signature.asc
Description: Digital signature

Reply via email to