Yes this works for me also.

Thanks a lot for your help.
Am Samstag, 7. Januar 2006 21.04 schrieb Martin Quinson:
> Hello, this bug was also reported today by Sami Liedes as #346374. Sami
> also provided a simple workaround: you just have to select one of the
> In-game resolutions for the game to proceed.
>
> So, it was not because I have a x86 but because I selected a resolution in
> the past that I didn't experience the crash.
>
> Can you confirm that this workaround works for you too, please?
>
> Thanks, Mt.
>
> On Fri, Dec 30, 2005 at 11:33:16PM +0100, Martin Quinson wrote:
> > tag upstream
> > thanks
> >
> > Hello,
> >
> > could you please install the widelands-dbg package and redo the sequence
> > so that we get more useful information on the stack, please?
> >
> > This sequence does not lead to any issue on my boring x86, so I depend on
> > you to provide the needed information to upstream so that they can debug
> > it.
> >
> > Thanks a lot, Mt.
> >
> > On Fri, Dec 30, 2005 at 01:18:04AM -0800, Debian BTS wrote:
> > > (Options..Fullscreen..Accept)
> > >
> > > Package: widelands
> > > Version: build9half-1
> > > Severity: normal
> > >
> > >
> > > On my PowerBook G4 the following sequence leads to to segmentation
> > > fault:
> > > click on Options
> > > click on Fullscreen
> > > click on Accept
> > > Using GDB I get the following stack info
> > > [New Thread 814056672 (LWP 19271)]
> > > Sound_Handler: songset "intro" does not exist!
> > > Sound_Handler: songset "menu" does not exist!
> > > Sound_Handler: songset "menu" does not exist!
> > >
> > > Program received signal SIGSEGV, Segmentation fault.
> > > [Switching to Thread 805438016 (LWP 19268)]
> > > 0x101c3d98 in std::operator+<char, std::char_traits<char>,
> > > std::allocator<char> > ()
> > > (gdb) info stack
> > > #0  0x101c3d98 in std::operator+<char, std::char_traits<char>,
> > > std::allocator<char> > ()
> > > #1  0x101c44c4 in std::operator+<char, std::char_traits<char>,
> > > std::allocator<char> > ()
> > > #2  0x101a5568 in std::operator+<char, std::char_traits<char>,
> > > std::allocator<char> > ()
> > > #3  0x101aeb70 in std::operator+<char, std::char_traits<char>,
> > > std::allocator<char> > ()
> > > #4  0x100a26e8 in ?? ()
> > > #5  0x100a26e8 in ?? ()
> > > Previous frame identical to this frame (corrupt stack?)
> > >
> > >
> > > -- System Information:
> > > Debian Release: testing/unstable
> > >   APT prefers testing
> > >   APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable'), (1,
> > > 'experimental') Architecture: powerpc (ppc)
> > > Shell:  /bin/sh linked to /bin/bash
> > > Kernel: Linux 2.6.14
> > > Locale: LANG=de_CH, LC_CTYPE=de_CH (charmap=ISO-8859-1)
> > >
> > > Versions of packages widelands depends on:
> > > ii  libc6                       2.3.5-8      GNU C Library: Shared
> > > libraries an ii  libgcc1                     1:4.0.2-5    GCC support
> > > library ii  libpng12-0                  1.2.8rel-5   PNG library -
> > > runtime ii  libsdl-image1.2             1.2.4-1      image loading
> > > library for Simple D ii  libsdl-mixer1.2             1.2.6-1.1    mixer
> > > library for Simple DirectMed ii  libsdl-net1.2               1.2.5-5   
> > >   network library for Simple DirectM ii  libsdl-ttf2.0-0            
> > > 2.0.7-1      ttf library for Simple DirectMedia ii  libsdl1.2debian    
> > >         1.2.9-0.0    Simple DirectMedia Layer ii  libstdc++6           
> > >       4.0.2-5      The GNU Standard C++ Library v3 ii  widelands-data  
> > >            build9half-1 fantasy real-time strategy game (d ii  zlib1g  
> > >                    1:1.2.3-8    compression library - runtime
> > >
> > > widelands recommends no packages.
> > >
> > > -- no debconf information
> >
> > --
> > Moi, Adam et Ève, j'y crois plus tu vois, parce que je suis pas un
> > idiot : la pomme, ça peut pas être mauvais, c'est plein de pectine...
> >           -- Jean Claude Van Damme

-- 
Niklaus Giger

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