Yes this works for me also. Thanks a lot for your help. Am Samstag, 7. Januar 2006 21.04 schrieb Martin Quinson: > Hello, this bug was also reported today by Sami Liedes as #346374. Sami > also provided a simple workaround: you just have to select one of the > In-game resolutions for the game to proceed. > > So, it was not because I have a x86 but because I selected a resolution in > the past that I didn't experience the crash. > > Can you confirm that this workaround works for you too, please? > > Thanks, Mt. > > On Fri, Dec 30, 2005 at 11:33:16PM +0100, Martin Quinson wrote: > > tag upstream > > thanks > > > > Hello, > > > > could you please install the widelands-dbg package and redo the sequence > > so that we get more useful information on the stack, please? > > > > This sequence does not lead to any issue on my boring x86, so I depend on > > you to provide the needed information to upstream so that they can debug > > it. > > > > Thanks a lot, Mt. > > > > On Fri, Dec 30, 2005 at 01:18:04AM -0800, Debian BTS wrote: > > > (Options..Fullscreen..Accept) > > > > > > Package: widelands > > > Version: build9half-1 > > > Severity: normal > > > > > > > > > On my PowerBook G4 the following sequence leads to to segmentation > > > fault: > > > click on Options > > > click on Fullscreen > > > click on Accept > > > Using GDB I get the following stack info > > > [New Thread 814056672 (LWP 19271)] > > > Sound_Handler: songset "intro" does not exist! > > > Sound_Handler: songset "menu" does not exist! > > > Sound_Handler: songset "menu" does not exist! > > > > > > Program received signal SIGSEGV, Segmentation fault. > > > [Switching to Thread 805438016 (LWP 19268)] > > > 0x101c3d98 in std::operator+<char, std::char_traits<char>, > > > std::allocator<char> > () > > > (gdb) info stack > > > #0 0x101c3d98 in std::operator+<char, std::char_traits<char>, > > > std::allocator<char> > () > > > #1 0x101c44c4 in std::operator+<char, std::char_traits<char>, > > > std::allocator<char> > () > > > #2 0x101a5568 in std::operator+<char, std::char_traits<char>, > > > std::allocator<char> > () > > > #3 0x101aeb70 in std::operator+<char, std::char_traits<char>, > > > std::allocator<char> > () > > > #4 0x100a26e8 in ?? () > > > #5 0x100a26e8 in ?? () > > > Previous frame identical to this frame (corrupt stack?) > > > > > > > > > -- System Information: > > > Debian Release: testing/unstable > > > APT prefers testing > > > APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable'), (1, > > > 'experimental') Architecture: powerpc (ppc) > > > Shell: /bin/sh linked to /bin/bash > > > Kernel: Linux 2.6.14 > > > Locale: LANG=de_CH, LC_CTYPE=de_CH (charmap=ISO-8859-1) > > > > > > Versions of packages widelands depends on: > > > ii libc6 2.3.5-8 GNU C Library: Shared > > > libraries an ii libgcc1 1:4.0.2-5 GCC support > > > library ii libpng12-0 1.2.8rel-5 PNG library - > > > runtime ii libsdl-image1.2 1.2.4-1 image loading > > > library for Simple D ii libsdl-mixer1.2 1.2.6-1.1 mixer > > > library for Simple DirectMed ii libsdl-net1.2 1.2.5-5 > > > network library for Simple DirectM ii libsdl-ttf2.0-0 > > > 2.0.7-1 ttf library for Simple DirectMedia ii libsdl1.2debian > > > 1.2.9-0.0 Simple DirectMedia Layer ii libstdc++6 > > > 4.0.2-5 The GNU Standard C++ Library v3 ii widelands-data > > > build9half-1 fantasy real-time strategy game (d ii zlib1g > > > 1:1.2.3-8 compression library - runtime > > > > > > widelands recommends no packages. > > > > > > -- no debconf information > > > > -- > > Moi, Adam et Ève, j'y crois plus tu vois, parce que je suis pas un > > idiot : la pomme, ça peut pas être mauvais, c'est plein de pectine... > > -- Jean Claude Van Damme
-- Niklaus Giger