Package: game-data-packager Version: 43 Severity: wishlist Hi there,
as previously discussed in private with Alexandre, it should be feasible to create icons from (Doom-compatible) game data by temporarily unpacking it with deutex and then converting it into an appropriate format with imagemagick. Take for example Chex Quest: $ cd `mktemp -d` $ deutex -x /usr/share/games/doom/chex.wad $ convert graphics/stfst00.ppm chex.png Win! - Fabian -- System Information: Debian Release: stretch/sid APT prefers testing APT policy: (990, 'testing'), (500, 'experimental'), (500, 'unstable') Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 4.2.0-1-amd64 (SMP w/4 CPU cores) Locale: LANG=de_DE.utf8, LC_CTYPE=de_DE.utf8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Init: systemd (via /run/systemd/system) Versions of packages game-data-packager depends on: ii fakeroot 1.20.2-1 ii python3 3.4.3-7 ii python3-debian 0.1.27 ii python3-yaml 3.11-2+b1 pn python3:any <none> game-data-packager recommends no packages. Versions of packages game-data-packager suggests: pn arj <none> ii binutils 2.25.1-7 ii cabextract 1.6-1 ii cdparanoia 3.10.2+debian-11 ii dynamite 0.1.1-2 ii gcc 4:5.2.1-4 ii gdebi 0.9.5.7 ii gir1.2-gtk-3.0 3.18.2-1 ii gir1.2-pango-1.0 1.38.1-1 ii innoextract 1.5-1 pn lgc-pg <none> ii lgogdownloader 2.26-1 ii lhasa [lzh-archiver] 0.3.0-2 ii make 4.0-8.2 ii p7zip-full 9.20.1~dfsg.1-4.2 ii python3-gi 3.18.0-1 pn unace-nonfree <none> ii unar 1.8.1-4+b1 pn unrar <none> ii unshield 1.0-1 ii unzip 6.0-19 ii vorbis-tools 1.4.0-7 -- no debconf information