Le jeudi 1 octobre 2015, 23:17:27 Stephen Kitt a écrit : > On Thu, 01 Oct 2015 13:43:26 +0200, Alexandre Detiste > <alexandre.deti...@gmail.com> wrote: > > Currently when someone package a multi-CD game > > (e.g. Zork Inquisitor, Grim Fandango, Broken Sword); > > user must either: > > - have # CD reader where # = number of CD's to read > > - copy all data from all CD somewhere (e.g. /tmp) > > before startging G-D-P > > - mix the two, copy some data somewhere and > > read the rest from the CD > > Some games are worse than that, e.g. for Discworld 2 you need to copy files > from CD 1, rename some of them, and copy files from CD 2, and rename them > (files share the same name across both CDs but have different content). > > > G-D-P should allow user to scan a whole disk and > > then process to the next one to locate remaining missing files. > > ( many shared assets are duplicated across disks) > > That would be fantastic! > > Regards, > > Stephen
I've added some minimalistic support for this; it doesn't automate anything, but at least tell users how to do it manually. http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=76d26194fb44f410cee826539c57ccd08c241e4d Can you add "disks:" tag for the other multi-CD games you know of ? --- The "Quake CD + Expansion CD1 + Expansion CD2" *bundles* doesn't count as multi-CD games, because they all can be packaged without the "copy all the data from all disks somewhere first" step. The Quake CD would benefit from a new "--new" command line switch that would only package new games not already installed on local system. Without this the base Quake game would be packaged 3 times. Regards, Alexandre
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