Am Montag, den 06.07.2015, 15:00 +0000 schrieb Jack Underwood: > It has? As far as I see musescore-2.0.1+dfsg-2 still has > musescore-soundfont-gm as a dependency, with fluid-soundfont-gm and > timgm6mb-soundfont as Suggests... (if things have changed please > disregard) this means that musescore2 still depends on timgm6mb-soundfont > via musescore-soundfont-gm despite it listed as a Suggests.
Oh, indeed, this appears to be an oversight. > Personally I vote for taking this font out and putting it its own package > like the other fonts. As far as I understand FluidR3Mono_GM just represents > a lighter version of the already packaged fluid-soundfont-gm, which means it > works better on slower computers. By turning this into a virtual package, Nope. The new soundfont is in SF3 format which means that it contains OGG-compressed samples and is currently incompatible with anything else but musescore itself. As soon as other sound renderers, e.g. fluidsynth, gain ability to use this sound font format, I agree, it should get split into its own separate package and be made available to these other sound renderes as well. > and keeping it as a required package for musescore we effectively allow the > user to pick and choose whether they want to just install the lite or the full > version of this font (of course they can still install both, but this would > give the user that extra option). Not sure why you refer to "virtual packages", but we have simple alternative dependencies for that. However, I think musescore should well depend on its own sound font, but merely suggest the other available ones. > Anyway, just an idea, I don't know what plans you have for the package. Just > really wanting to give MuseScore 2 a spin :). I don't have any plans, I just read the pkg-multimedia mailing list. ;) Cheers, Fabian
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