Package: mazeofgalious Version: 0.62.dfsg2-1 Severity: normal The game uses 100% CPU in order to maximize the frame rate. But this is not necessary. Limiting the framerate to e.g. 30 fps would be sufficient and would save a lot of CPU cycles.
As far as I know, the upstream author already changed this, or at least in his other remakes that had the same problem. -- System Information: Debian Release: testing/unstable APT prefers testing APT policy: (500, 'testing'), (500, 'stable') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.12-1-k7 Locale: LANG=en_US, LC_CTYPE=en_US (charmap=ISO-8859-1) Versions of packages mazeofgalious depends on: ii libc6 2.3.5-8 GNU C Library: Shared libraries an ii libgcc1 1:4.0.2-5 GCC support library ii libsdl-image1.2 1.2.4-1 image loading library for Simple D ii libsdl-mixer1.2 1.2.6-1.1 mixer library for Simple DirectMed ii libsdl-sound1.2 1.0.1-9 Decoder of several sound file form ii libsdl1.2debian 1.2.9-0.0 Simple DirectMedia Layer ii libstdc++6 4.0.2-5 The GNU Standard C++ Library v3 ii mazeofgalious-data 0.62.dfsg2-1 The Maze of Galious mazeofgalious recommends no packages. -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]