Package: mazeofgalious
Version: 0.62.dfsg2-1
Severity: normal

The game uses 100% CPU in order to maximize the frame rate. But this is
not necessary. Limiting the framerate to e.g. 30 fps would be sufficient
and would save a lot of CPU cycles.

As far as I know, the upstream author already changed this, or at least
in his other remakes that had the same problem.

-- System Information:
Debian Release: testing/unstable
  APT prefers testing
  APT policy: (500, 'testing'), (500, 'stable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.12-1-k7
Locale: LANG=en_US, LC_CTYPE=en_US (charmap=ISO-8859-1)

Versions of packages mazeofgalious depends on:
ii  libc6                       2.3.5-8      GNU C Library: Shared libraries an
ii  libgcc1                     1:4.0.2-5    GCC support library
ii  libsdl-image1.2             1.2.4-1      image loading library for Simple D
ii  libsdl-mixer1.2             1.2.6-1.1    mixer library for Simple DirectMed
ii  libsdl-sound1.2             1.0.1-9      Decoder of several sound file form
ii  libsdl1.2debian             1.2.9-0.0    Simple DirectMedia Layer
ii  libstdc++6                  4.0.2-5      The GNU Standard C++ Library v3
ii  mazeofgalious-data          0.62.dfsg2-1 The Maze of Galious

mazeofgalious recommends no packages.

-- no debconf information


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