> As an aside, please don't call it "norest", noone calls it like that. > It's simply "nerve", just as the WAD is called. This is even how it is > refered to in the official sources:
This bring us back to the discussion of "marketing names" versus codenames. The neophyte will only known the marketing name & the more advance will know both. On KDE4, the omnixbox does the right thing & typing "<Alt-F2> nerve <enter>" immedialty starts the game; I don't know for other WM, maybe adding some keywords to the .desktop file would be a good start. > So, this is the current situation in my /us/share/games/doom directory: > > $ find /usr/share/games/doom/ -name doom2.wad > /usr/share/games/doom/xbox/doom2.wad > /usr/share/games/doom/psn/doom2.wad > /usr/share/games/doom/bfg/doom2.wad > /usr/share/games/doom/doom2.wad > /usr/share/games/doom/xbox360/doom2.wad > Could you tell me _which_ of these files is the one that ends up in the > doom2-wad package that g-d-p creates? I can't tell, G-D-P would choose a file at random; but dpkg -i will only overwrite /usr/share/games/doom/doom2.wad . If you want to build a .deb with a precise .wad, you need to use --no-search and specify the full path of this .wad . For me /usr is "dpkg's territory" and non-packaged stuff should go in /usr/local -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org