> As an aside, please don't call it "norest", noone calls it like that.
> It's simply "nerve", just as the WAD is called. This is even how it is
> refered to in the official sources:

This bring us back to the discussion of "marketing names" versus codenames.

The neophyte will only known the marketing name & the more advance
will know both.

On KDE4, the omnixbox does the right thing & typing "<Alt-F2> nerve <enter>" 
immedialty starts the game;
I don't know for other WM, maybe adding some keywords to the .desktop file 
would be a good start.

> So, this is the current situation in my /us/share/games/doom directory:
> 
> $ find /usr/share/games/doom/ -name doom2.wad
> /usr/share/games/doom/xbox/doom2.wad
> /usr/share/games/doom/psn/doom2.wad
> /usr/share/games/doom/bfg/doom2.wad
> /usr/share/games/doom/doom2.wad
> /usr/share/games/doom/xbox360/doom2.wad
 
> Could you tell me _which_ of these files is the one that ends up in the
> doom2-wad package that g-d-p creates?
I can't tell, G-D-P would choose a file at random; but dpkg -i will only 
overwrite 
/usr/share/games/doom/doom2.wad .

If you want to build a .deb with a precise .wad, you need to use --no-search
and specify the full path of this .wad .
For me /usr is "dpkg's territory" and non-packaged stuff should go in /usr/local


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