Hi, A new shared engine has recently been added to G-D-P. This uses yaml definition files to document the files needed by each games.
I've started the conversion for wolf3d (*): https://github.com/a-detiste/game-data-packager/commit/2c942672e0b7cc119fd33340bdf940e069d5905b Unfortunately, my *.wl6 files I've had for 20 years doesn't work with either wolf4sdl-wl6 or wolf4sdl-wl6a (but well with wolf3d.exe): I got this: "*** buffer overflow detected ***"; I guess I could by the Steam pack and see wich files are included. You can also use the GDP in experimental and send the result of "game-data-packager make-template the/directory/with/those/in/" to this bug report. Alexandre Detiste (*) this needs some "subprocess.check_output(['/usr/bin/id-shr-extract',...])" extra glue-code in the engine -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org