Bernhard R. Link wrote:
I traced back this problem to the following problem:
When creating the shape of the decoration window, icewm uses
YColor::white to draw into the mask. But if you only have 21 bits of
color depth, YColor::white->pixel is 0xfefefe. If this value is given
to a 1 bit depth GC as foreground, it is trucated to the relavant bits,
which is "0" in this case. Thus the mask of the decoration Window is
empty and thus the content will not show up in there.
I suggest the following fix:
Thank you. Patch (with function renamed) applied.
Mark
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