Thanks for all your investigation.
There was supposed to be information in the README.debian, i must have
somehow dropped it out. I'll pop that back in there.
I was also supposed to have a script sorted by now to either go with the
package directly or as another package to download the external data.
It was all pulled out to make it completely dfsg compliant and hit 'main'.
Any help with the package is much appreciated.
I did not have the problems described, i assume due to running the package
with the data (or the old version). i'll have to check with a fresh user in
future cases for testing.
I'll update this bug shortly.

On 12 October 2014 01:19, Andrew Kane <ak...@freegeekseattle.org> wrote:

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> On 10/11/2014 03:58 PM, Andrew Kane wrote:
> > Package: sandboxgamemaker Version: 2.8.2+dfsg-1 Severity: grave
> > Justification: renders package unusable
> >
> > Dear Maintainer,
> >
> > * What led up to the situation?
> >
> > Installed package `sandboxgamemaker` via aptitude.
> >
> > * What exactly did you do (or not do) that was effective (or
> > ineffective)?
> >
> > Invoked `sandbox-unix` from terminal (menu item not generated).
> >
> > * What was the outcome of this action? Console output follows:
> >
> > andyman@warthog:~$ sandbox_unix Using home directory:
> > /home/andyman/.platinumarts/ init: sdl init: net init: game init:
> > video: mode init: video: misc init: gl Renderer: Gallium 0.4 on AMD
> > ARUBA (X.Org) Driver: 3.0 Mesa 10.2.6 Rendering using the OpenGL
> > GLSL shader path. could not load texture data/notexture could not
> > find core textures
>
> OK, I've managed to find and add the data/ directory from the
> sandboxgamemaker.org site's giant tarball. sandbox_unix still fails,
> but with a *different* error:
>
> andyman@warthog:/usr/share/doc/sandboxgamemaker$ sandbox_unix
> Using home directory: /home/andyman/.platinumarts/
> init: sdl
> init: net
> init: game
> init: video: mode
> init: video: misc
> init: gl
> Renderer: Gallium 0.4 on AMD ARUBA (X.Org)
> Driver: 3.0 Mesa 10.2.6
> Rendering using the OpenGL GLSL shader path.
> init: console
> no default font specified
>
> Neither sandbox_unix nor its man page contain the word "font", nor do
> any files in /usr/share/doc/sandboxgamemaker/ - thus I would have no
> idea how to "specify" a default font in order to satisfy it, had I not
> Seen This Movie Before.
>
> The fonts.cfg is in the packages/ directory, so copying that over to
> $SANDBOX_HOME makes the game work.
>
> I propose the following appendix to the package description:
>
> This package does NOT provide the non-free data files needed to run
> Sandbox. They can be downloaded from upstream's website.
>
>
>
>
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