Package: blobwars
Version: 1.05-1
Followup-For: Bug #288680

 I fell down the same hole :(
 
 I also ran into another gameplay issue mentioned in another bug:
In one of the first three levels (I think), there is a vertical wall
with water half way up it.  It's one of those rough walls with stuff
extending out into the next "block".  If you're swimming along the
wall, you can swim all the way up out of the water along the wall,
right up to the ceiling.  You can even swim along the ceiling if you
keep holding up arrow.  You have to start in the real water for this
to work;  You can't jump through the air and swim in the column next
to the wall.


-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable'), (500, 'stable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.12.6-safe
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)

Versions of packages blobwars depends on:
ii  libc6         2.3.5-7                    GNU C Library: Shared libraries an
ii  libgcc1       1:4.0.2-3                  GCC support library
ii  libsdl-image1 1.2.4-1                    image loading library for Simple D
ii  libsdl-mixer1 1.2.6-1.1                  mixer library for Simple DirectMed
ii  libsdl-ttf2.0 2.0.6-5                    ttf library for Simple DirectMedia
ii  libsdl1.2debi 1.2.7+1.2.8cvs20041007-5.3 Simple DirectMedia Layer
ii  libstdc++6    4.0.2-3                    The GNU Standard C++ Library v3
ii  zlib1g        1:1.2.3-6                  compression library - runtime

blobwars recommends no packages.

-- no debconf information


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