Package: blobwars Version: 1.05-1 Followup-For: Bug #288680 I fell down the same hole :( I also ran into another gameplay issue mentioned in another bug: In one of the first three levels (I think), there is a vertical wall with water half way up it. It's one of those rough walls with stuff extending out into the next "block". If you're swimming along the wall, you can swim all the way up out of the water along the wall, right up to the ceiling. You can even swim along the ceiling if you keep holding up arrow. You have to start in the real water for this to work; You can't jump through the air and swim in the column next to the wall.
-- System Information: Debian Release: testing/unstable APT prefers unstable APT policy: (500, 'unstable'), (500, 'stable') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.12.6-safe Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968) Versions of packages blobwars depends on: ii libc6 2.3.5-7 GNU C Library: Shared libraries an ii libgcc1 1:4.0.2-3 GCC support library ii libsdl-image1 1.2.4-1 image loading library for Simple D ii libsdl-mixer1 1.2.6-1.1 mixer library for Simple DirectMed ii libsdl-ttf2.0 2.0.6-5 ttf library for Simple DirectMedia ii libsdl1.2debi 1.2.7+1.2.8cvs20041007-5.3 Simple DirectMedia Layer ii libstdc++6 4.0.2-3 The GNU Standard C++ Library v3 ii zlib1g 1:1.2.3-6 compression library - runtime blobwars recommends no packages. -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]