Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-1

I've noticed that, with at least two window managers and an SDL-managed
window which extends to the edges of one monitor and has mouse grab, there is
a problem with edge-based workspace flipping due to the WM having created
windows around the edges of the display.

What happens is that the app (game, whatever; I'm using Unvanquished ‘sdl2’
branch for this) receives a LeaveNotify event then no button press events
(though mouse motion events still happen) until the pointer leaves the WM's
edge window (such that the game receives an EnterNotify event), at which
point button events may be received again. Result is lost button events so
far as the game is concerned.

I have not observed this problem with SDL 1.2, most likely due to it
resetting the pointer position sufficiently often.

[Unvanquished source: https://github.com/Unvanquished/Unvanquished]

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|  _  | Darren Salt, using Debian GNU/Linux (and Android)
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