> When starting a game with width==height (I tested 6x6, 8x8 and 10x10),
> sgt- unruly immediately complains when a row or column is an exact
> duplicate
> 
> When starting a game with width!=height (I tested 10x8, 10x6, 8x6,
> 6x8), sgt- unruly does NOT complain when a row or column is an exact
> duplicate. When the game is finished, the field "blinks" in the
> standard manner when a game is won.

I've found and fixed (upstream, r9976) a bug which caused failure to
display the red warnings about non-unique rows / columns for non-square
grids and caused the game to accept solutions that violated the
uniqueness constraint.

(However, I think the generated puzzles did not _require_ the uniqueness
constraint to be violated in a solution.)


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