Am 04.07.13 12:05, schrieb Vincent Cheng:
On Thu, Jul 4, 2013 at 2:22 AM, Christian Zigotzky
<chzigot...@xenosoft.de> wrote:
Am 04.07.13 03:46, schrieb Vincent Cheng:
On Wed, Jul 3, 2013 at 1:42 PM, Christian Zigotzky
<chzigot...@bayern-mail.de> wrote:
Hi Vincent,
The issue with the wrong colors has been solved. :)
Please insert the following line into file COpenGLExtensionHandler.cpp,
line
372 (directly before MultiTextureExtension =
FeatureAvailable[IRR_ARB_multitexture] ;)
FeatureAvailable[IRR_ARB_vertex_array_bgra]=FeatureAvailable[IRR_EXT_vertex_array_bgra]=false;
Is it safe to change this for all platforms, i.e. will this cause any
rendering issues on non-ppc and/or little endian systems? Does
upstream endorse making this change permanent, e.g. link to upstream
svn commit please?
Regards,
Vincent
Hi Vincent,
This patch is only for ppc systems. It isn't suitable for other systems like
x86, ARM etc.
The reason I ask whether this is suitable for non-ppc systems is that
if I apply your patch in Debian/Ubuntu stk source package, that will
affect all binary packages built from that source, including on
non-ppc archs (there's no way for me to upload a ppc-specific source
package and/or have this patch applied _only_ on ppc). Although I
suppose I can just wrap the additional line of code that fixes this
bug on ppc with an #ifdef __powerpc__ statement?
I'm very happy about this patch. STK 0.8 works as well as the x86 version of
STK 0.8.
I have released a static package of STK 0.8 with AltiVec support and
integrated Irrlicht patch:
http://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.8/supertuxkart-0.8-altivec-linux-glibc2.13-ppc.tar.bz2/download
The Irrlicht patch is an unofficial patch for ppc systems at time.
Unfortunately there isn't a link to a upstream svn commit. I'm sorry.
Can you please push upstream to include this patch in their svn repo?
I'd feel a lot more comfortable applying it in Debian if I knew for
certain that upstream approves of it, and that it's going to be
included in future releases so I don't have to maintain that patch any
longer than necessary. I'll readily admit that I don't know anything
about opengl and/or irrlicht, hence why I'm a bit averse to including
this patch without upstream's approval.
Regards,
Vincent
Hi Vincent,
Thank you for your answer. I'll try to get a patch from the irrlicht
team
(http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=48577&p=281596#p281541).
:)
Regards,
Christian
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