On Sat, 18 May 2013 at 13:23:41 +0100, Simon McVittie wrote:
> So far I've only checked this on a mixed unstable/experimental system
> with PulseAudio 3 from experimental; I'll try to reproduce it on a wheezy
> system with PulseAudio 2.

This seems to work with PulseAudio 2, for whatever reason; perhaps it takes
more locks or does more atomic operations than PA 3.

I also tried compiling darkplaces with SDL 2 and using PulseAudio 3;
that had the same bug as with SDL 1.2.

    S


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