On Mon, 25 Feb 2013 at 11:59:38 +0100, Roland Stigge wrote: > On 02/25/2013 11:37 AM, Simon McVittie wrote: > > Because the virtual machine is involved, the way to test it would be to > > either use quake3 and game-data-packager (you'll need baseq3/pak0.pk3 > > from a retail Quake III Arena CD-ROM or installation > > Don't have this one, unfortunately. I guess it's non-free? ;-)
Yes, Quake III Arena is not freely downloadable. If you don't own a copy of Quake III Arena, the other way to test with the bytecode would be: * Install Debian's openarena package * Download http://www.pseudorandom.co.uk/~smcv/oa088upstream/vms.pk3 and put it in ~/.openarena/oa088upstream/vms.pk3 (it contains bytecode executables for the UI, server-side game and client-side game - we ship that part of OpenArena as native-code in Debian because it needs to be compiled with a non-DFSG compiler) * Start openarena from a terminal * Go to the Mods menu * Select "oa088upstream" and click Load * Open the console (Shift+Escape), you should see messages like this near the end: > Loading vm file vm/ui.qvm... > File "vm/ui.qvm" found in "/home/smcv/.openarena/oa088upstream/vms.pk3" > ...which has vmMagic VM_MAGIC_VER2 If you see something about "DLL files" near the end instead, then the package of bytecode has not worked and I'll have to provide better instructions. * Close the console (Shift+Escape). * Start a single-player game and try it. If you have a working pre-Altivec, non-SPE PowerPC (probably a "G3" Mac) or you know someone who does, that would also be useful to test on. The current ioquake3 package probably fails on those machines, but my PowerPC is (a) a G4 with Altivec and (b) broken, so I can't test that. S -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org