On Mon, Mar 18, 2013 at 09:15:16PM +0100, Stephen Kitt wrote: > Hi, > > On Mon, Mar 18, 2013 at 02:47:47PM +0000, Steven Chamberlain wrote: > > On 17/03/13 19:35, Adam Borowski wrote: > > > On systems that don't have OSS installed and configured, pressing any > > > button that has an attached sound, causes a crash. > > > > Another option might be to disable sound on Linux, then at least we'd > > keep something that works. > > Alternatively, oss-compat is supposed to be used by packages such as > this one with a requirement for OSS. Adam, could you try installing it > to see if the modules it sets up allow lletters to work? It may not > play all that nicely with pulseaudio...
Works, but only after a reboot (I tested on a Debian-provided kernel in a fresh wheezy install as well, to be sure). Having to reboot just to check out a simple child game is not nice. > For Jessie we'll have osspd, but oss-compat or disabling audio as > Steven suggested seem to me to be the only options for Wheezy. Here's another solution: Depends: sox if (!fork()) { const char* arg[4]; arg[0] = "/usr/bin/play"; arg[1] = "-q"; arg[2] = the_file_to_play; arg[3] = 0; execve(arg[0], arg, environ); exit(127); } Works on all sound systems, doesn't crash if no sound is available, doesn't hang on 64 bit architectures (and I guess big-endian too), supports formats other than .wav (in case someone localizes sounds). And doesn't use that ridiculous code with more leaks than ${SOME_MICROSOFT_SLUR}. One could use, say, SDL_sound to avoid the fork(), but come on, let's be serious. -- ᛊᚨᚾᛁᛏᚣ᛫ᛁᛊ᛫ᚠᛟᚱ᛫ᚦᛖ᛫ᚹᛖᚨᚲ -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org