Control: retitle -1 unblock: mesa/8.0.5-3 On Thu, Nov 29, 2012 at 21:10:43 +0100, Julien Cristau wrote:
> Please unblock package mesa. > Just uploaded 8.0.5-3, a single change: commit a2ecfd6abf0073b2a48ead01ee3490d6a0b04744 Author: Frank Henigman <fjhenig...@google.com> Date: Fri Nov 2 16:12:50 2012 -0400 mesa: add bounds checking for uniform array access validate_uniform_parameters now checks that the array index is valid. This means if an index is out of bounds, glGetUniform* now fails with GL_INVALID_OPERATION, as it should. _mesa_uniform and _mesa_uniform_matrix also call validate_uniform_parameters so the bounds checks there became redundant and were removed. The test in glGetUniformLocation is modified to check array bounds so it now returns GL_INVALID_INDEX (-1) if you ask for the location of a non-existent array element, as it should. Incremental diff: diff --git a/debian/changelog b/debian/changelog index 1b3b36f..e5aba72 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,3 +1,9 @@ +mesa (8.0.5-3) unstable; urgency=high + + * mesa: add bounds checking for uniform array access (CVE-2012-5129). + + -- Julien Cristau <jcris...@debian.org> Thu, 06 Dec 2012 10:20:40 +0100 + mesa (8.0.5-2) unstable; urgency=low * Fix regression in 8.0.5 (spurious GL_INVALID_ENUM errors): diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 9fa2211..a24cb0a 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -164,11 +164,14 @@ validate_uniform_parameters(struct gl_context *ctx, return false; } - /* This case should be impossible. The implication is that a call like - * glGetUniformLocation(prog, "foo[8]") was successful but "foo" is not an - * array. + /* If the uniform is an array, check that array_index is in bounds. + * If not an array, check that array_index is zero. + * array_index is unsigned so no need to check for less than zero. */ - if (*array_index != 0 && shProg->UniformStorage[*loc].array_elements == 0) { + unsigned limit = shProg->UniformStorage[*loc].array_elements; + if (limit == 0) + limit = 1; + if (*array_index >= limit) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)", caller, location); return false; @@ -655,9 +658,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, * will have already generated an error. */ if (uni->array_elements != 0) { - if (offset >= uni->array_elements) - return; - count = MIN2(count, (int) (uni->array_elements - offset)); } @@ -801,9 +801,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, * will have already generated an error. */ if (uni->array_elements != 0) { - if (offset >= uni->array_elements) - return; - count = MIN2(count, (int) (uni->array_elements - offset)); } @@ -933,10 +930,13 @@ _mesa_get_uniform_location(struct gl_context *ctx, if (!found) return -1; - /* Since array_elements is 0 for non-arrays, this causes look-ups of 'a[0]' - * to (correctly) fail if 'a' is not an array. + /* If the uniform is an array, fail if the index is out of bounds. + * (A negative index is caught above.) This also fails if the uniform + * is not an array, but the user is trying to index it, because + * array_elements is zero and offset >= 0. */ - if (array_lookup && shProg->UniformStorage[location].array_elements == 0) { + if (array_lookup + && offset >= shProg->UniformStorage[location].array_elements) { return -1; } Cheers, Julien
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