On Thu, Nov 08, 2012 at 11:33:09PM -0500, Chris Knadle wrote:
> it's hard to say that the lack of 3D overlay functionality is RC.

This bug isn't reporting the lack of that functionality, it's reporting
clear evidence of a fundamentally broken build in a library we are shipping.
That library build can't work at all, and so doesn't belong in a release
unless it is fixed.  This isn't brain science, it's how is program formed 101.

> The fact that the /documentation/ is wrong or that the program doesn't follow 
> what the documentation says -- yes I agree that needs fixing.

That's not a fact, it's a failure on your part to comprehend what it does
and/or how it works if you think that it is somehow wrong or inaccurate.

And it's not an agreement, since nobody else has or is suggesting that the
documentation or intended mode of use has any indication of being wrong.

Both the documentation and 'program' look perfectly fine and they don't
need fixing at all.  They should work just peachy as is if the library
wasn't fatally broken.

Spreading your misunderstanding of them to other users however would very
much be a new bug.  Do not change the documentation of this - the only
thing broken in respect to it would appear to be your rhetorical device.


> it only works with /certain/ 3D games.  For instance the FAQ states that
> on Windows it only works for 32-bit applications that use DirectX 9 or 10,
> and not 11:
> 
>    
> http://mumble.sourceforge.net/FAQ/English#The_overlay_does_not_work_in_game_X

You're arguing that the reason it is broken on Debian is not because of
the obvious missing DT_NEEDED bug -- but rather because the games that
you like to play must have been using DirectX 11?

 /lol/


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