Hello, This is great ! Thanks for the investigation and of course for the patch.
> It seems that sem_GetTicks sometimes returns NAN. If this happens when > resuming the game (i.e. from Start60HZ), than the 'start' variable can > be set to NAN, which causes this test in CheckTimers to never succeed: > while ((end - start) >= update_ticks_pc). Do you know why it computes a NaN ? If it's an overflow in the following line : > - > ticks=((float)(now.tv_sec-sem_start.tv_sec))*1000.f+((float)(now.tv_usec-sem_start.tv_usec))*.001f; .. is the int64 version immune to overflows ? > Given upstream is in the middle of a huge 5+ year re-write, It's not > clear if this will be fixed in an upstream version any time soon (as > seen in the above post, this problem has existed since at least 2005), > so I propose picking the patch up in Debian in the interim. Of course this needs testing, but I see no problem in adding this patch to the current package. Please note that the next release is frozen, so it won't be part of a package too soon (in a few months, I believe). Have a nice day and thanks again for the patch ! PS: (off-topic) - I got curious and saw your DKC2 patch[1], feel free to submit it as another (minor) bug when you think it's ready. [1]: https://raw.github.com/DarkStarSword/junk/master/patches/zsnes-dkc2-spinning-barrel-workaround.patch -- Etienne Millon -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org