On Tue, Aug 28, 2012 at 6:18 PM, Bob Friesenhahn
<bfrie...@simple.dallas.tx.us> wrote:
> On Tue, 28 Aug 2012, Bastien ROUCARIES wrote:
>
>> On Tue, Aug 28, 2012 at 5:55 PM, Bob Friesenhahn
>> <bfrie...@simple.dallas.tx.us> wrote:
>>>
>>> I was confused.  I see that the problem report is actually with reading
>>> XPM
>>> rather than SVG.  I tried reading the XPM on a Solaris 10 SPARC system
>>> and
>>> it did not cause GM to crash.  Testing with a more stringent memory
>>> allocator is required.
>>
>>
>> Here valgrind ouput on x86_64:
>
>
> The valgrind output looks like what I would expect for the "known" SVG bug
> which has something to do with SVG clipping masks.
>
> Perhaps the SPARC build is a parallel build because the ordering of the glib
> diagnostic suggests that the problem was while reading display.im6.xpm but
> it is surely due to this issue with reading display.im6.svgz.
Yes it is the issue reading display.im6.svgz

>
> Bob
> --
> Bob Friesenhahn
> bfrie...@simple.dallas.tx.us, http://www.simplesystems.org/users/bfriesen/
> GraphicsMagick Maintainer,    http://www.GraphicsMagick.org/


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