Package: billard-gl
Version: 1.75-7
Severity: minor

I was having trouble holding down the spacebar to shoot. The power meter
would only go up about 1/10 of the way before shooting (even though I
was still holding the spacebar). The resulting shot was quite weak,
making the game unplayable.

To solve this, I turned off keyrepeat for my X display (by writing a C
program which calls XAutoRepeatOff()). Billard-gl should either:
  - call XAutoRepeatOff() itself (and turn it back on when it's done)
  - work with auto repeat on
The second is obviously preferable, since the setting affects all
windows.

-- System Information:
Debian Release: 3.1
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Kernel: Linux 2.6.10-1-k7-smp
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)

Versions of packages billard-gl depends on:
ii  billard-gl-data          1.75-7          3D billards game - data files
ii  freeglut3                2.2.0-8         OpenGL Utility Toolkit
ii  libc6                    2.3.2.ds1-20    GNU C Library: Shared libraries an
ii  libgcc1                  1:3.4.3-7       GCC support library
ii  libstdc++5               1:3.3.5-8       The GNU Standard C++ Library v3
ii  libx11-6                 4.3.0.dfsg.1-10 X Window System protocol client li
ii  libxext6                 4.3.0.dfsg.1-10 X Window System miscellaneous exte
ii  libxi6                   4.3.0.dfsg.1-10 X Window System Input extension li
ii  libxmu6                  4.3.0.dfsg.1-10 X Window System miscellaneous util
ii  xlibmesa-gl [libgl1]     4.3.0.dfsg.1-10 Mesa 3D graphics library [XFree86]
ii  xlibmesa-glu [libglu1]   4.3.0.dfsg.1-10 Mesa OpenGL utility library [XFree
ii  xlibs                    4.3.0.dfsg.1-10 X Keyboard Extension (XKB) configu

-- no debconf information


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