Package: xmahjongg Version: 3.6.1-1 Severity: minor Hello,
from the manpage: Solve (no button; keystroke: s) If you get stuck, press the s key. After the board is restored to its original state, xmahjongg will show you one way to solve it by removing tiles two at a time. Press s again to stop. This won't work if you gave the --any-boards option (see below). However, pressing s again does not stop but increases the speed in which the game is solved. See panel.cc. Btw: there's a typo in the OPTION section: apperance Regards, Georg -- System Information: Debian Release: 3.1 APT prefers unstable APT policy: (500, 'unstable') Architecture: i386 (i686) Kernel: Linux 2.4.27-1-k7 Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (charmap=ISO-8859-15) Versions of packages xmahjongg depends on: ii libc6 2.3.2.ds1-20 GNU C Library: Shared libraries an ii libgcc1 1:3.4.3-7 GCC support library ii libstdc++5 1:3.3.5-7 The GNU Standard C++ Library v3 ii xlibs 4.3.0.dfsg.1-10 X Keyboard Extension (XKB) configu -- no debconf information -- NO SALESPERSON MAY LEAVE THE FLOOR OR GO TO THE DOOR WITHOUT THE AUTHORIZATION OF A SUPERIOR. THE MGT. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]