Package: xmahjongg
Version: 3.6.1-1
Severity: minor

Hello,

from the manpage:

   Solve (no button; keystroke: s)
        If you get stuck, press the s key. After the board is restored
        to its original state, xmahjongg will show you one way to
        solve it by removing tiles two at a time. Press s again to
        stop. This won't work if you gave the --any-boards option (see
        below).

However, pressing s again does not stop but increases the speed in
which the game is solved.  See panel.cc.

Btw: there's a typo in the OPTION section: apperance

Regards, Georg

-- System Information:
Debian Release: 3.1
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Kernel: Linux 2.4.27-1-k7
Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (charmap=ISO-8859-15)

Versions of packages xmahjongg depends on:
ii  libc6                    2.3.2.ds1-20    GNU C Library: Shared libraries an
ii  libgcc1                  1:3.4.3-7       GCC support library
ii  libstdc++5               1:3.3.5-7       The GNU Standard C++ Library v3
ii  xlibs                    4.3.0.dfsg.1-10 X Keyboard Extension (XKB) configu

-- no debconf information

-- 
NO SALESPERSON MAY LEAVE THE FLOOR OR GO TO THE DOOR WITHOUT THE
AUTHORIZATION OF A SUPERIOR.  THE MGT.


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