On Tue, Jan 18, 2005 at 11:43:02PM +0100, DaVinci wrote: > Package: libgtk2.0-0 > Version: 2.4.14-2 > Severity: important > > Hi. > > Look at this code: > > ------- > #include <gtk/gtk.h> > > int main(int argc, char** argv){ > GtkWidget* window; > gtk_init(&argc, &argv); > > while(TRUE){ > window = gtk_window_new(GTK_WINDOW_TOPLEVEL); > gtk_widget_show_all(window); > gtk_object_destroy(GTK_OBJECT(window)); > } > gtk_main(); > return 0; > } > ------- > > Why libgtk2 doesn't free memory from destroyed window in each loop > iteration? I think this problem is an important bug, so I label it. I > have an application that creates and destroys windows constantly, and > with this bug, it eats all memory and swap, slowing system until > freeze.
That code is buggy.. If you read the gtk documentation you'll see that gtk_object_destroy sends out the destroy signal, which will eventually lead to the destruction of the object. But you never give it the chance to actually process the events. Sjoerd -- Where it is a duty to worship the sun it is pretty sure to be a crime to examine the laws of heat. -- Christopher Morley -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]