hi all,

i am writing a puzzle game in sinatra and using datamapper. i am
extremely stuck in the last part of my game. The game has 2 parts: 1)
someone can create a word puzzle and send it to their friends 2) that
puzzle player can try to fill it out and see if they get he correct
answer.

in the final step of the puzzleplayers game, he/she must fill in boxes
with the letters that they are guessing. I want to be able to compare,
immediately as they enter, if their guessed letter, matches the letter
stored by the puzzle creator. If it matches, then the input letters
will stay in the box, if they don't it will wipe out, they will have
to try again.  i don't know how to do this.

my code is here...if anyone is around and cares to take a crack at
helping me. I would greatly appreciate it.

https://gist.github.com/39bd78d70018e3438080

thanks!

robin reid

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