hi all, i am writing a puzzle game in sinatra and using datamapper. i am extremely stuck in the last part of my game. The game has 2 parts: 1) someone can create a word puzzle and send it to their friends 2) that puzzle player can try to fill it out and see if they get he correct answer.
in the final step of the puzzleplayers game, he/she must fill in boxes with the letters that they are guessing. I want to be able to compare, immediately as they enter, if their guessed letter, matches the letter stored by the puzzle creator. If it matches, then the input letters will stay in the box, if they don't it will wipe out, they will have to try again. i don't know how to do this. my code is here...if anyone is around and cares to take a crack at helping me. I would greatly appreciate it. https://gist.github.com/39bd78d70018e3438080 thanks! robin reid -- You received this message because you are subscribed to the Google Groups "DataMapper" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/datamapper?hl=en.
