Hi mvillara, If you have never done anything like this before, I recommend that you develop your online game in Java (see links below):
http://www.javacooperation.gmxhome.de/ http://www.gamedev.net/reference/articles/article1262.asp http://www.tutorialized.com/tutorials/Java/Game-Programming/1 http://javaboutique.internet.com/tutorials/Java_Game_Programming/ http://www.amazon.com/Java-Programming-Dummies-Wayne-Holder/dp/0764501682 http://fivedots.coe.psu.ac.th/~ad/jg/ The reasons I recommend Java are: (1) It is very easy to program games in Java compared to some other programming languages like C++, LISP, Haskell, PL/I, Forth, COBOL, Erlang, Scheme, or Assembly language. (2) Almost every desktop computer in the world has some kind of Java run time environment (JRE) already installed on it. So they should be able to run your game right away without installing anything extra. (3) it's an opensource programming language (it's not closed source / proprietary like Adobe Flash). (4) There is a very BIG community of people on the internet that will support you in learning to program in java. One good place for Java noobs to hang out and learn new things is at the "Big Moose Saloon" at javaranch.com: http://www.javaranch.com/ http://www.coderanch.com/forums (5) Almost everyone who graduated with a Bachelors degree in Computer Science or ICS in the last 10 years knows how to program some Java. So it's easy to recruit other people to work on the project if the code base becomes too large for one person to maintain. (6) When you want more fancy Adobe Flash type effects you can use JavaFX: http://javafx.com/ (7) This is my personal opinion, but I think Java runs much faster on Solaris and OpenSolaris than it does on other platforms: http://www.phoronix.com/scan.php?page=article&item=intel_atom_os&num=2 -- This message posted from opensolaris.org
