On 04/21/2013 09:23 PM, Max Killer wrote:

Hi!

>> once we have paintbrush masks, a conversion blendif region =>
>> paintbrush mask would be interesting...
>
> I would love this feature also, but I don't think it is possible.
> Paintbrush masks will (at least in the beginning), only be available
> because we record the mouse strokes and create paths. Then the mask can
> be painted, the path info can be stored for later. A full vectorization
> of a bitmap masks would be interesting, but hard to code, I believe.
> And the resulting data amount maybe an issue...

I'm not sure that vectorization of these masks would be a solution as 
well. I think they'd have to live in bitmap to do the trick I was 
thinking about. What would probably work is to use an artificial channel 
as a mask. Something like use blendif() store it to userchannel use 
userchannel in module n.

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