On 03-04-2012 11:06, Iain Buclaw wrote:
On 3 April 2012 09:23, Andrew Wiley<wiley.andre...@gmail.com>  wrote:
On Tue, Apr 3, 2012 at 1:37 AM, Alex Rønne Petersen<xtzgzo...@gmail.com>  wrote:
On 03-04-2012 04:35, Andrew Wiley wrote:

On Mon, Apr 2, 2012 at 9:04 PM, Alex Rønne Petersen<xtzgzo...@gmail.com>
  wrote:

On 03-04-2012 01:19, Joseph Rushton Wakeling wrote:


On 03/04/12 00:48, Alex Rønne Petersen wrote:


The Waf meta build system has good support for both GDC and LDC.



I'm reluctant to use Waf due to the issues described here ... :-(
http://lists.debian.org/debian-devel/2010/02/msg00714.html


Which ones in particular? Debian lacking a system-level Waf doesn't seem
like a huge issue to me.


Unless you want someone else to build your software.


Include the Waf binary with your software. It's designed to be small so that
you can do this.


My biggest frustration with open source software and specifically with
meta build systems is that I don't want to learn a scripting language
or a scripting language's package manager just to build and use a
piece of software in a completely unrelated language, and if there's
no pre-packaged version of a build system, I'm not going to take the
time to figure out how to use whatever package manager language X uses
to install that build system and all dependencies. Most likely the
dependencies and build system will wind up in my home directory, which
is hackish at best, and it'll all sit there forever and clutter up my
home directory because I'll never touch that package manager again.
For a build that will be set up exactly once and modified extremely
rarely after the first month or so, how is this an improvement over
this Makefile that can already do perfect incremental builds:

TARGET  := someexecutable
SRCS    := $(shell find -type f -name '*.d')
OBJS    := ${SRCS:.d=.o}
DEPS    := ${SRCS:.d=.dep}
XDEPS   := $(wildcard ${DEPS})
DC      := gdc

DFLAGS = -Wall -Werror -g -O2
LDFLAGS =
LIBS    = -lpthread

.PHONY: all clean distclean
all:: ${TARGET}

ifneq (${XDEPS},)
include ${XDEPS}
endif

${TARGET}: ${OBJS}
     ${DC} ${LDFLAGS} ${DFLAGS} -o $@ $^ ${LIBS}

${OBJS}: %.o: %.d %.dep
     ${DC} ${DFLAGS} -o $@ -c $<

${DEPS}: %.dep: %.d
     ${DC} ${DFLAGS} -fsyntax-only -fmake-mdeps=$@ $<
     sed -i 's:$(notdir ${<:.d=.o}):${<:.d=.o}:g' $@

clean::
     -rm -f ${OBJS} ${DEPS} ${TARGET}

distclean:: clean


I understand your frustration about having to learn another language.
Learning a language is always an expensive task. But people don't
necessarily know Make syntax, just as they don't necessarily know Python, or
whatever (and I might add that Make can get very frustrating - the
requirement to use hard tabs is extremely annoying and unintuitive).

Either way, you're going to set up your build system once and rarely
change it, so the syntax isn't really what bothers me. What matters
isn't really the difficulty of setting up the build system, it's the
difficulty of going from blank slate to finished binary for someone
who has just downloaded the code. For better or worse, systems like
make are ubiquitous, whereas with other build systems, I have to go
install it. That still isn't too bad if there's a package I can
install in the package manager I already use to manage my system, but
when the developers actively discourage that convenience, I become
concerned.

A problem with systems like Make is that it is hard to keep Makefiles
portable. It doesn't take much to accidentally introduce some sort of
platform/shell/compiler dependency. Python, as a programming language, at
least helps abstract most of these things away (for instance, shell syntax).

Thanks to MSYS/MinGW, that Makefile I quoted runs on both Windows and
Linux. It depends on find and sed. The dependency on find is easily
removed if you're not too lazy to list source files like I am, and the
sed dependency can be removed if you don't care too much about perfect
incremental builds (there's probably a Windows shell equivalent, I
haven't checked).
I don't have a Mac, but I wouldn't expect sed/find to be an issue there.

Anyway, as for what 'language' to use, it all comes down to your personal
situation. If you know Python, using something like Waf is completely
inexpensive, just as using Make is inexpensive if you know the Make syntax.

I don't know Make syntax and I have no interest in learning it. What
you see above was cobbled together once from a variety of online
sources, tested thoroughly, and reused abusively because the only
thing necessary to use it was to copy it to a new project. No large
language installations, no oversized frameworks or tools. It works
with most linux distributions out of the box, and on Windows you
already have to install GCC (which includes make) to get GDC.

Make is fairly simple.  What makes it the complex beast it is - IMO -
when used in conjunction with autotools.  :-)




No argument there. It *really* is simple. The problem is that it's so simple that when you start doing advanced stuff, you basically enter shell land where nothing is portable...

--
- Alex

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