I read up on Go's interface model last week and am very excited about it. Perhaps this was old news to a lot of you, but it was new to me.

This post is mostly just to make sure everybody is aware of prior art here in case it is a good fit for Cython down the road. I hope I'm not starting a long wasteful thread, let's keep it FYI, and if it's interesting I can try to learn a bit more of the technical details and write up a CEP prior to next summer's GSoC or something...

The idea of polymorphism in Go might be phrased in the Cython language as:

cdef interface Walker:
    int walk(float)

cdef class Foo: # note: Does not inherit from Walker!
    cdef int walk(self, float length):
        ....


def f(Walker obj):
    obj.walk(2.3)

f(Foo())

This is duck typing, in the sense that Foo has no knowledge of the Walker interface (at module compilation time) -- it just satisfies it by implementing the same interface. The point of casting/conversion has all the information needed to build the vtable (somehow...). This of course uses a little more memory, but it is still bounded by the number of code lines you could write...

This has a lot more flexibility (libraries don't have to agree on which one should have the "ultimate superclass", they can just agree on method names), and it just fits my brain and workflow much better as well: I'd use profiling to pinpoint the spots where I really need a vtable instead of dict lookups, and then it is more natural to introduce the interface in the caller, rather than to go back into the callee to introduce a type hierarchy (which might be more geared towards optimizing calls than towards what type relation is "natural").

Implementing this in Cython is likely going to be tougher than in Go if we want to support <Walker>obj, where obj has type "object", and not only <Walker><Foo>obj. But I'd think it is not impossible, just somewhat more costly on assignment...but that is often amortized over multiple calls.

Dag Sverre
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