notes regarding possibly making graphics apis (wgpu?) have
interoperable buffers with tensor libraries
note: i think i already implemented this some years ago, probably for
raw opengl or vulkan. dunno where that is

- i don't immediately see a way in wgpu to get a raw pointer
- i heard opengl has a raw pointer function
- i think wgpu uses opengl ES and vulkan
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- because gles, vulkan, metal, direct3d, and anything else, have
handles to their buffers, it's intuitive that they must be
interoperable -- the handles would be passed.
any underlying transformation of the handles to support interprocess
use would be documented in the interprocess importer for the backend.

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